Skip to content

StanDimitroff/cogs-ios-client-sdk

 
 

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

64 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

CogsSDK

Description

The Swift client SDK containing the Cogs Pub Sub API.

Requirements

  • iOS 9.0+
  • Xcode 8.0+
  • Swift 3.0+

Installation

Manual

  • Check out or download CogsSDK.
  • Open CogsSDK.xcworkspace in Xcode.
  • Build.
  • Navigate to the derived data folder and copy CogsSDK.framework and add it to you project.

CocoaPods

CocoaPods is a dependency manager for Cocoa projects. You can install it with the following command:

$ gem install cocoapods

To integrate CogsSDK into your Xcode project using CocoaPods, specify it in your Podfile:

source 'https://github.com/CocoaPods/Specs.git'
platform :ios, '9.0'
use_frameworks!

target '<Your Target Name>' do
pod 'CogsSDK'
end

Then, run the following command:

$ pod install

Usage

Cogs Pub/Sub Options

Create a PubSubOptions and set connection's options and event handlers. If no options are provided the default ones would be set.

let options = PubSubOptions.defaultOptions 
or 
let options = PubSubOptions(url: url,
                            connectionTimeout: 30,
                            autoReconnect: true,
                            minReconnectDelay: 5,
                            maxReconnectDelay: 300,
                            maxReconnectAttempts: -1,
                            onNewSessionHandler: { (sessionUUID) in
                                print(sessionUUID)
                            },
                            onReconnectHandler: {
                                print("Session is restored")
                            },
                            onRawRecordHandler: { (record) in
                                print (record)
                            },
                            onMessageHandler: { (receivedMessage) in
                                print (receivedMessage)
                            },
                            onCloseHandler: { (error) in
                                if let err = error {
                                    print(err.localizedDescription)
                                } else {
                                    print("Session is closed")
                                }
                            },
                            onErrorHandler: { (error) in
                                print(error.localizedDescription)
                            },
                            onErrorResponseHandler: { (responseError) in
                                print("\(responseError.message) \n \(responseError.code)")
                            })

Connection Events

Event: onNewSession

The onNewSession event indicates that the session associated with this connection is not a resumed session, therefore there are no subscriptions associated with this session. If there had been a previous session and the connection was replaced by an auto-reconnect, the previous session was not restored resulting in all subscriptions being lost.

options.onNewSession = { sessionUUID in
    print("New session \(sessionUUID) is opened."
}

Event: onReconnect

The onReconnect event is emitted on socket reconnection if it disconnected for any reason.

options.onReconnect = {
    print("Session is restored")
}

Event: onRawRecord

The onRawRecord event is emitted for every raw record received from the server, whether a response to a request or a message. This is mostly useful for debugging issues with server communication.

options.onRawRecord = { (record) in
  print (record)
}

Event: onMessage

The onMessage event is emitted whenever the socket receives messages from any channel.

options.onMessage = { (receivedMessage) in
    print (receivedMessage)
}

Event: onError

The onError event is emitted on any connection errors, failed publishes, or when any exception is thrown.

options.onError = { (error) in
    print(error.localizedDescription)
}

Event: onErrorResponse

The onErrorResponse event is emitted whenever a message is sent to the user with an error status code.

options.onErrorResponse = { (responseError) in
  print("\(responseError.message) \n \(responseError.code)")
}

Event: onClose

The onClose event is emitted whenever the socket connection closes.

options.onClose = { (error) in
    if let err = error {
        print(err.localizedDescription)
    } else {
        print("Session is closed")
    }
}

Cogs Pub/Sub Service

Create a PubSubService object to obtain a connection handle. The created PubSubConnectionHandle object initializes and establishes a web socket connection.

let keys: [String] = ["read key", "write key", "admin key"]
        
let options = PubSubOptions(url: url,
                            connectionTimeout: 30,
                            autoReconnect: true,
                            minReconnectDelay: 5,
                            maxReconnectDelay: 300,
                            maxReconnectAttempts: -1,
                            onNewSessionHandler: { (sessionUUID) in
                                print(sessionUUID)
                            },
                            onReconnectHandler: {
                                print("Session is restored")
                            },
                            onRawRecordHandler: { (record) in
                                print (record)
                            },
                            onMessageHandler: { (receivedMessage) in
                                print (receivedMessage)
                            },
                            onCloseHandler: { (error) in
                                if let err = error {
                                    print(err.localizedDescription)
                                } else {
                                    print("Session is closed")
                                }
                            },
                            onErrorHandler: { (error) in
                                print(error.localizedDescription)
                            },
                            onErrorResponseHandler: { (responseError) in
                                print("\(responseError.message) \n \(responseError.code)")
                            })
        
let connection = PubSubService.connnect(keys: keys,
                                     options: options)

Cogs Pub/Sub ConnectionHandle API

This is a summary of all functions exposed by the PubSubConnectionHandle object, and examples of their usage.

getSessionUuid(completion:)

Fetch the session UUID from the server. The successful result contains the UUID associated with this connection's session.

connection.getSessionUuid { outcome in
    switch outcome {
        case .pubSubSuccess(let uuid):
            print("Session uuid \(uuid)")

        case .pubSubResponseError(let error):
            print(error)
    }
}

subscribe(channel:messageHandler:completion:)

Subscribes the connection to a channel, supplying a handler which will be called with each message received from this channel. The successful result contains a list of the subscribed channels.The connection needs read permissions in order to subscribe to a channel.

connection.subscribe(channel: channel,
                  messageHandler: { (message) in
                    print("\(message.id) | \(message.message)")
        }) { outcome in
            switch outcome {
            case .pubSubSuccess(let subscribedChannels):
                print(subscribedChannels)
                
            case .pubSubResponseError(let error):
                print(error)
            }
        }

unsubscribe(channel:completion:)

Unsubscribes the connection from a particular channel. The successful result contains an array with currently subscribed channels without the channel just unsubscribed from. The connection needs read permission in order to unsubscribe from the channel.

connection.unsubscribe(channel: channel){ outcome in
    switch outcome {
    case .pubSubSuccess(let subscribedChannels):
        print(subscribedChannels) //The list won't include the channel to unsubscribe from

    case .pubSubResponseError(let error):
        print(error)
    }
}

unsubscribeAll(completion:)

Unsubscribes connection from all channels. The successful result should be an empty array. The connection needs read permission in order to unsubscribe from all channels.

connection.unsubscribeAll(){ outcome in
    switch outcome {
    case .pubSubSuccess(let subscribedChannels):
        print(subscribedChannels)
        // This is the list of channels to which we were subscribed prior to running this operation.

    case .pubSubResponseError(let error):
        print(error)
    }
}

listSubscriptions(completion:)

Gets all subscriptions. The successful result contains an array with currently subscribed channels.

connection.listSubscriptions(){ outcome in
    switch outcome {
    case .pubSubSuccess(let subscribedChannels):
        print(subscribedChannels)

    case .pubSubResponseError(let error):
        print(error)
    }
}

publish(channel:message:errorHandler:)

Publishes a message to a channel. The connection must have write permissions to successfully publish a message. The message string is limited to 64KiB. Messages that exceed this limit will result in the termination of the websocket connection.

connection.publish(channel: channel, message: messageText){ error in
    print(error as Any)
}

publishWithAck(channel:message:completion:)

Publishes a message to a channel. The successful result contains the UUID of the published message.

connection.publishWithAck(channel: channel, message: messageText){ outcome in
    switch outcome {
    case .pubSubSuccess(let messadeUuid):
        print(messadeUuid)

    case .pubSubResponseError(let error):
        print(error)
    }
}

dropConnection()

Drops connection.

connection.dropConnection()

close()

Closes the pub/sub connection handle by closing the WebSocket.

connection.close()

Gambit Service

There is no service to setup as the CogsSDK maintains a singleton instance of the service internally. You need to make sure your client auth components (access-key, client-salt, and client-secret) are available for each of your requests.

import CogsSDK

// Hex encoded access-key from one of your api keys in the Web UI.
let accessKey: String = "0000"

// Hex encoded client salt/secret pair acquired from /client_secret endpoint and 
// associated with above access-key.
let clientSalt: String = "0000"
let clientSecret: String = "0000"

// Acquire the CogsSDK service singleton
cogsService = GambitService.sharedGambitService

requestEvent(_ gambitRequest:completionHandler:)

This API route is used send an event to Cogs.

// This will be sent along with messages so that you can identify the event which
// "triggered" the message delivery.
let eventName: String = "my-event"

// The name of the namespace for which the event is destined.
let namespace: String = "my-namespace"

// The event attributes whose names and types should match the namespace schema.
let attributes: [String: AnyObject] = [
  "uuid": "deadbeef-dead-beef-dead-beefdeadbeef"
]

// Assemble the event
let eventRequeset = GambitRequestEvent(
  accessKey: accessKey,
  clientSalt: clientSalt,
  clientSecret: clientSecret,
  eventName: eventName,
  namespace: namespace,
  attributes: attributes
)

// Send the event, and handle the response
cogsService.requestEvent(eventRequeset) { dat, rsp, err in
  if let error = err {
    // Handle error
  }
  else if let response = rsp as? NSHTTPURLResponse {
    if response.statusCode == 200 {
      if let data = dat {
        do {
            let json : JSON = try NSJSONSerialization.JSONObjectWithData(data, options: .AllowFragments)
            let parsedResponse = try GambitResponseEvent(json: json)
            // Handle message content
        } catch {
            // Handle JSON parse error
        }
      } else {
        // Handle no response data
      }
    } else {
      // Handle non-200 status code
    }
  }
}

registerPush(_ gambitRequest:completionHandler:)

This API route is used to register a device to receive push notifications for a particular topic within a namespace.

// The iOS app identifier.
let platformAppId: String = "com.example.app"

// The app environment.
let environment: String = "production"

// The unique identifier for the device used to deliver APNS notifications.
let udid: String = "0000"

// The name of the namespace to which the device is registering for notifications
// on the specified topic.
let namespace: String = "my-namespace"

// The primary key attributes which identify the topic, whose names and types 
// must match the namespace schema.
let pkAttributes: [String: AnyObject] = [
  "uuid": "deadbeef-dead-beef-dead-beefdeadbeef"
]

let pushRequest = GambitRequestPush(
  clientSalt: clientSalt,
  clientSecret: clientSecret,
  UDID: udid,
  accessKey: accessKey,
  attributes: pkAttributes,
  environment: environment,
  platformAppID: platformAppId,
  namespace: namespace
)

// Send the push registration, and handle the response.
cogsService.registerPush(pushRequest) { dat, rsp, err in
  if let error = err {
    // Handle error
  }
  else if let response = rsp as? NSHTTPURLResponse {
    if response.statusCode == 200 {
      if let data = dat {
        do {
            let json : JSON = try NSJSONSerialization.JSONObjectWithData(data, options: .AllowFragments)
            let parsedResponse = try GambitResponsePush(json: json)
            // Handle message content
        } catch {
            // Handle JSON parse error
        }
      } else {
        // Handle no response data
      }
    } else {
      // Handle non-200 status code
    }
  }
}

unregisterPush(_ gambitRequest:completionHandler:)

This API route is used to unregister a device from a particular namespace/topic pair to which it was previously registered for push notifications.

// The iOS app identifier.
let platformAppId: String = "com.example.app"

// The app environment.
let environment: String = "production"

// The unique identifier for the device used to deliver APNS notifications.
let udid: String = "0000"

// The name of the namespace from which the device is unregistering for
// notifications on the specified topic.
let namespace: String = "my-namespace"

// The primary key attributes which identify the topic, whose names and types 
// must match the namespace schema.
let pkAttributes: [String: AnyObject] = [
  "uuid": "deadbeef-dead-beef-dead-beefdeadbeef"
]

// Assemble the push de-registration request
let pushRequest = GambitRequestPush(
  clientSalt: clientSalt,
  clientSecret: clientSecret,
  UDID: udid,
  accessKey: accessKey,
  attributes: pkAttributes,
  environment: environment,
  platformAppID: platformAppId,
  namespace: namespace
)

// Send the push de-registration, and handle the response.
cogsService.unregisterPush(pushRequest) { dat, rsp, err in
  if let error = err {
    // Handle error
  }
  else if let response = rsp as? NSHTTPURLResponse {
    if response.statusCode == 200 {
      if let data = dat {
        do {
            let json : JSON = try NSJSONSerialization.JSONObjectWithData(data, options: .AllowFragments)
            let parsedResponse = try GambitResponsePush(json: json)
            // Handle message content
        } catch {
            // Handle JSON parse error
        }
      } else {
        // Handle no response data
      }
    } else {
      // Handle non-200 status code
    }
  }
}

message(_ gambitRequest:completionHandler:)

This API route is used to fetch the full content of a message by its ID. This is necessary since push notifications don't deliver the entire message content, only the message's ID.

// The ID of the message to be fetched.
let messageId: String = "00000000-0000-0000-0000-000000000000"

// The namespace of the message to be fetched.
let namespace: String = "my-namespace"

// The attributes identifying the topic of the message.
let pkAttributes: [String: AnyObject] = [
  "uuid": "deadbeef-dead-beef-dead-beefdeadbeef"
]

// Assemble the message request.
let messageRequest = GambitRequestPush(
  accessKey: accessKey,
  clientSalt: clientSalt,
  clientSecret: clientSecret,
  token: messageId,
  namespace: namespace,
  attributes: pkAttributes
)

// Send request the message, and handle the response.
cogsService.message(messageRequest) { dat, rsp, err in
  if let error = err {
    // Handle error
  }
  else if let response = rsp as? NSHTTPURLResponse {
    if response.statusCode == 200 {
      if let data = dat {
        do {
            let json : JSON = try NSJSONSerialization.JSONObjectWithData(data, options: .AllowFragments)
            let parsedResponse = try GambitResponseMessage(json: json)
            // Handle message content
        } catch {
            // Handle JSON parse error
        }
      } else {
        // Handle no response data
      }
    } else {
      // Handle non-200 status code
    }
  }
}

PubSub Tests

  • Locate the Keys.plist file from the Tests folder in the project pane in Xcode and populate adminKey, readKey and writeKey with your own keys
  • Go to the Test navigator in Xcode (the rhombus icon among the buttons on the top)
  • Expand CogsSDK_Tests and select test class or single test to run
  • Click on the play button to the right

Author

Aviata Inc.

License

Copyright 2016 Aviata Inc.

Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at

http://www.apache.org/licenses/LICENSE-2.0

Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.

About

cogswell.io - iOS Client SDK - Cogs is a real-time message brokering system engineered for developers

Resources

License

Stars

Watchers

Forks

Packages

No packages published

Languages

  • Swift 85.8%
  • Objective-C 9.2%
  • C 3.5%
  • Shell 1.3%
  • Ruby 0.2%