Skip to content

SpellholdStudios/HeartOfTheWood

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

23 Commits
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Latest Release Platform Language

Heart of the Wood

A mod hosted by Spellhold Studios for Baldur's Gate II: Throne of Bhaal (classical and EE games), Baldur's Gate Trilogy and EET


Original Author: Tin
Mod Website: Spellhold Studios
Mod Forum: Demon Summoning Ritual

Read the mod's readme

Download the mod at Spellhold Studios

 


Overview

This mod adds a magic druidic wand that summons some powerful forest monsters and creatures (with some new ones from the monsters compendium) to aid your druid in combat, although the overall HD of the summoned creatures is limited to 13. This item can be acquired from Kyland Lind (Druid Grove). You must kill him first for it of course.

⚠️ Kyland Lind will use the branch against your party!

Note: Only druids can use it!

Have fun using it, I had some making it!


Compatibility

This mod is designed to work on the following Infinity Engine games: the original Baldur's Gate II (BG2 or just SoA) with the Throne of Bhaal (ToB) expansion, Baldur's Gate II: Enhanced Edition (BG2:EE), the conversion projects Baldur's Gate Trilogy (BGT) and Enhanced Edition Trilogy (EET).

This is a WeiDU mod, and therefore should be compatible with all WeiDU mods. If you encounter any bugs, please report them on the forum!

Although it is not required for the Heart of the Wood mod to function properly, classical game players are strongly recommended to download and install the latest version of the BG2 Fixpack before proceeding with the installation of this mod.


Installation

Notes

If you've previously installed the mod, remove it before extracting the new version. To do this, run setup-heartwood.exe, un-install all previously installed main component and delete the 📁 heartwood folder.

When installing or un-installing, do not close the DOS window by clicking on the X button! Instead, press the Enter key whenever instructed to do so.

Disable any antivirus or other memory-resident software before installing this or any other mod. Some (particularly avast and Norton!) have a tendency to report false positives with mod activity, resulting in failed installs.

Enhanced Editions Note

The Enhanced Editions are actively supported games. Please note that every patch update will wipe your current mod setup! If in the middle of a modded game you might want to delay the patch update (if possible) as even after reinstalling the mods, you might not be able to continue with your old savegames. Alternatively, copy the whole game's folder into a new one that can be modded and will stay untouched by game patches. It is important that you install the mod to the language version you are playing the game in. Otherwise, the dialogues of the mod will not show but give error messages.

Windows

Heart of the Wood for Windows is distributed as an extractable compressed archive and includes a WeiDU installer.

Extract the contents of the mod archive into the folder of the game you wish to modify (the folder which contains the "CHITIN.KEY" file), using 7zip, WinRAR, or another file compression utility that handles .zip files. On successful extraction, there should be a 📁 heartwood folder and a setup-heartwood.exe file in your game folder. To install, simply double-click setup-heartwood.exe and follow the instructions on screen.

Run setup-heartwood.exe in your game folder to reinstall, un-install or otherwise change the components settings.

Mac OS X

Heart of the Wood for Mac OS X is distributed is distributed in the same compressed archive and includes a WeiDU installer.

First, extract the files from the archive into your game directory. On successful extraction, there should be a 📁 heartwood folder, setup-heartwood and setup-heartwood.command files in your game folder. To install, simply double-click setup-heartwood.command and follow the instructions on screen.

Run setup-heartwood.command in your game folder to reinstall, un-install or otherwise change the components settings.

Linux

Heart of the Wood for Linux is distributed in the same compressed archive and does not include a WeiDU installer.

Extract the contents of the mod to the folder of the game you wish to modify.

Download the latest version of WeiDU for Linux from WeiDU.org and copy weidU and weinstall to /usr/bin. Following that, open a terminal, cd to your game installation directory, run tolower and answer 'Y' to both queries. You can avoid running the second option (linux.ini) if you've already ran it once in the same directory. To save time, the archive is already tolowered, so there's no need to run the first option (lowercasing file names) either if you've extracted only this mod since the last time you lowercased file names. If you're unsure, running tolower and choosing both options is the safe bet.

To install, run weinstall setup-heartwood in your game folder. Then run wine BGMain.exe and start playing.

Note for Complete Un-installation

In addition to the methods above for removing individual components, you can completely un-install the mod using setup-heartwood --uninstall at the command line to remove all components without wading through prompts.


Components

The installer includes one single component, the main component.


Credits and Acknowledgements

Author: Tin

Special Acknowledgements to:

  • Gwendolyne: Fixed translations and released version 7.0.0.
  • AL|EN: Wrote Infinity Auto Packager tool which automatically provides Windows, Linux and Mac versions in the same archive file.
  • Deratiseur: Provided French translation and released native EE compatible version (v5).
  • Cronox: Provided German translation.
  • ilot: Provided Italian translation.
  • aerie.ru team: Provided Russian translation.
  • Badgert: Provided original WeiDU conversion.

If you wish to translate the mod, have a suggestion, or should encounter any bugs, please report them to the maintainers at the mod forum.

Copyrights Information

Heart of the Wood is not developed, supported, or endorsed by BioWare™ or Interplay/BlackIsle, Overhaul, Beamdog or the Wizards of the Coast. It was developed by Tin, based on material from the game Baldur's Gate II and its expansion.
All mod content is ©Tin.
Baldur's Gate II: Shadows of Amn and Baldur's Gate II: Throne of Bhaal © TSR, Inc. The BioWare Infinity Engine is © BioWare Corp. All other trademarks and copyrights are property of their respective owners.
This mod was created to be freely enjoyed by all Baldur's Gate II players, and its content is free of rights. However, it should not be sold, published, compiled or redistributed in any form without the consent of the author.
The modding community for the Infinity Engine has been going strong for more than 10 years now, and is the culmination of thousands of unpaid modding hours by fellow fans of the game. Modders produce their best work and players get the best, well-supported mods when we all work together.
There are two big ways to upset this harmony. One is to claim someone else's work as your own. The second is to host and redistribute a mod without permission from the author(s).
Be kind to your fellow players and modders. Don't do either.


Versions History

Version 7.0.0 (June 4th, 2020)
  • Added heartwood.ini metadata file to support AL|EN's "Project Infinity".
  • Renamed Setup-HeartWood.tp2 -> heartwood.tp2 to support AL|EN's "Project Infinity".
  • Replaced AUTHOR keyword with SUPPORT.
  • Restored VERSION flag.
  • Replaced AT_INTERACTIVE_EXIT deprecated command with README.
  • Added REQUIRE_PREDICATE process to avoid installing the mod in inaccurate games.
  • Added component DESIGNATED number and "heart_of_the_wood" LABEL.
  • Fixed infer_charsets variable name in HANDLE_CHARSETS function.
  • Added native EET compatibility.
  • Appended tooltip.2da with heartwod.itm (and added a new strref).
  • heartwod.itm: fixed a typo in GW_UPDATE_ITM_DESCRIPTION_TO_EE string variable which prevented the right strref to be patched.
  • tdr10a.cre file is no longer overwritten, but patched now.
  • Hard-coded spells unidentified names and descriptions in .spl files to avoid writing them in installation process.
  • Added foreign languages WeiDU prompts whenever possible.
  • Updated German, Italian and Russian tra files for compatibility with GW_UPDATE_ITM_DESCRIPTION_TO_EE WeiDU function requirements which automatically removes usability restrictions for EE games.
  • Updated French and English translations (Gwendolyne).
  • Restored German translation (Cronox).
  • Split, updated and renamed readme files to heartwood-readme-%LANGUAGE%.txt and moved them into new "readme" folder.
  • Reorganized mod architecture tree: created or renamed folders to sort files according to their types.
  • Lower cased files.
  • Included Linux and Mac Os X versions in the same package (thanks AL|EN's Infinity Auto Packager tool!).
  • Added archive libiconv-1.9.2-1-src.7z with iconv licence info.
  • Uploaded mod to official Spellhold Studios GitHub mirror account.

Version 5 (November 11, 2108) : wrong version number
  • Added native BG2EE compatibility by Deratiseur.
  • Updated WeiDU installer to v246.

Version 6 (June 8, 2009)
  • Zeroed effects offset in ankhgsum.cre, boalksum.cre, carcrsum.cre, cathsesu.cre, ettersum.cre, nymphsum.cre; sumonsum.cre, tdr10a.cre, trolfo02.cre, trolfosu.cre and wyversum.cre.
  • Added VERSION flag.
  • Updated WeiDU installer to v210.

Version 5 (May 14, 2008)
  • Added French translation by Deratiseur.

Version 4 (April 13, 2008)
  • Added German translation by Cronox (thank you!!!).

Version 3 (April 25, 2007)
  • Added Italian translation by ilot (thank you!!!).

Version 2 (June 3, 2006)
  • Added Russian translation by www.aerie.ru.
  • WeiDU conversion by Badgert.

Version 1 (November 18, 2003)
  • Initial release.