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Show index and memory mode in debugger tooltip #39

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@x3ro x3ro commented Jan 14, 2024

I'm currently trying to get started with reverse engineering SNES games, and as far as I could tell this information as not otherwise exposed, even though Mesen records it.

I don't really expect this to get merged in its current form, given that it's relatively SNES specific. But I didn't see a good way to start a discussion about whether this would make sense (there's no bugtracker right?), so let me know what you think 馃檪

PS: Thanks for all your work 馃殌

I'm currently trying to get started with reverse engineering
SNES games, and as far as I could tell this information as not
otherwise exposed, even though Mesen records it.:wq
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Thanks for the PR/idea - it could be useful to show this in some way, yea. I'll have to take a look at how this could be added - I think there are a couple more scenarios where specific CPUs have some special flags in the CDL data that might be relevant, too.

There's no bug tracker atm, unfortunately I already have such a huge backlog of things I have to fix/improve or that people have requested already that I prefer to keep the issues tab off for the time being to keep the workload manageable. That said, there's a thread on the NesDev forums for Mesen where people often report bugs, etc., so that's probably the best way to publicly report bugs/make requests at the moment.

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x3ro commented Jan 15, 2024

I fully understand the desire to not have a huge backlog of issues here on GitHub 馃槄 What do you think of enabling the GitHub discussions feature here in the repo, that way it would at least be possible to talk about potential features in a threaded way that's tied to the repo? 馃

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x3ro commented Jan 15, 2024

Regarding the tooltip info, let me know where this would be best implemented. I would be up for implementing it, also for other CPUs if needed.
I was also thinking maybe an extra column that one can enable, like with the "show byte code" toggle, could make sense?

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