Lightweight SDL Engine made for Sinislosion Projects, and also free (as in free speech AND free beer) Game Engine/Framework to speed up SDL development while also providing tools to make games resembling those from the computers of yesteryear.
- First install the necessary dependencies
Debian Linux:
sudo apt-get install clang sdl2-devel libsdl2-mixer-dev
Arch Linux:
sudo pacman -S clang sdl2 sdl2_mixer
- Run the
compile.sh
shell file
You'll need to use either Windows, Debain Linux, or WSL (Untested, but should work)
- If you're on Linux, start with compiling wclang, and edit the
windowscompile.sh
file to use wclang instead of MSYS2 - On Windows, download MSYS2
- Run
MSYS2 MINGW64
- Run the
windowscompile.sh
shell file
- "2A03_Kevvviiinnn-Superfusion.wav" exported from Famitracker's demo included songs is licensed under the GPL v2.0 and was created by symfonikev
- Everything else is licensed under the WTFPL
- Palette is "Digital Prime" by FirebrandX at firebrandx.com and used with permission