Fix for massive amounts of cards failing to load due to v8 engine limitations #1893
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This is something that has annoyed me and I've had it fixed in my build for a few months now so I might as well bring it over.
If you have too many cards or something, getCharacters() will completely fail because it's reading/loading all chara cards in one big chunk. This is a problem because the v8 engine has a maximum string limit, which I've exceeded.
So this PR introduces JSON streaming into getCharacters and the backend endpoint so chara cards can be loaded in smaller chunks and basically bypass this limit.