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Merge pull request #38 from Sigma88/Development
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Sigma Dimensions v0.7.7
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Sigma88 committed May 1, 2017
2 parents bcc89d5 + 51985ef commit a3190c4
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Showing 6 changed files with 43 additions and 26 deletions.
6 changes: 6 additions & 0 deletions Changelog.txt
@@ -1,3 +1,9 @@
**v0.7.7**

- Added the parameter groundTiling
- Ground textures tiling is now off by default and can be changed using groundTiling


**v0.7.6**

- Tweaked Atmosphere resize when using atmoTopLayer
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Expand Up @@ -68,6 +68,10 @@
{
%atmoTopLayer = 1
}
@SigmaDimensions:HAS[~groundTiling[>0]]:AFTER[SigDim]
{
%groundTiling = 1
}

// Create SigmaDimensions node in each body

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40 changes: 19 additions & 21 deletions GameData/Sigma/Dimensions/Configs/ReDimension/resizePQSMods.cfg
Expand Up @@ -6,48 +6,46 @@
{
@Material
{
@atmosphereDepth *= #$../../SigmaDimensions/Resize$

// Resize
@texTiling *= #$../../SigmaDimensions/Resize$
@groundTexStart *= #$../../SigmaDimensions/Resize$
@groundTexEnd *= #$../../SigmaDimensions/Resize$
@steepTiling *= #$../../SigmaDimensions/Resize$
@steepTexStart *= #$../../SigmaDimensions/Resize$
@steepTexEnd *= #$../../SigmaDimensions/Resize$
@deepMultiFactor *= #$../../SigmaDimensions/Resize$
@mainMultiFactor *= #$../../SigmaDimensions/Resize$
@highMultiFactor *= #$../../SigmaDimensions/Resize$
@snowMultiFactor *= #$../../SigmaDimensions/Resize$
@steepNearTiling *= #$../../SigmaDimensions/Resize$
@lowNearTiling *= #$../../SigmaDimensions/Resize$
@lowMultiFactor *= #$../../SigmaDimensions/Resize$
@lowBumpNearTiling *= #$../../SigmaDimensions/Resize$
@lowBumpFarTiling *= #$../../SigmaDimensions/Resize$
@midNearTiling *= #$../../SigmaDimensions/Resize$
@midMultiFactor *= #$../../SigmaDimensions/Resize$
@midBumpNearTiling *= #$../../SigmaDimensions/Resize$
@midBumpFarTiling *= #$../../SigmaDimensions/Resize$
@highNearTiling *= #$../../SigmaDimensions/Resize$
@highBumpNearTiling *= #$../../SigmaDimensions/Resize$
@highBumpFarTiling *= #$../../SigmaDimensions/Resize$
@atmosphereDepth *= #$../../SigmaDimensions/Resize$

// landscape
@groundTexStart *= #$../../SigmaDimensions/landscape$
@groundTexEnd *= #$../../SigmaDimensions/landscape$
@steepTexStart *= #$../../SigmaDimensions/landscape$
@steepTexEnd *= #$../../SigmaDimensions/landscape$

// Tiling
@texTiling *= #$../../SigmaDimensions/groundTiling$
@steepTiling *= #$../../SigmaDimensions/groundTiling$
@steepNearTiling *= #$../../SigmaDimensions/groundTiling$
@lowNearTiling *= #$../../SigmaDimensions/groundTiling$
@lowBumpNearTiling *= #$../../SigmaDimensions/groundTiling$
@lowBumpFarTiling *= #$../../SigmaDimensions/groundTiling$
@midNearTiling *= #$../../SigmaDimensions/groundTiling$
@midBumpNearTiling *= #$../../SigmaDimensions/groundTiling$
@midBumpFarTiling *= #$../../SigmaDimensions/groundTiling$
@highNearTiling *= #$../../SigmaDimensions/groundTiling$
@highBumpNearTiling *= #$../../SigmaDimensions/groundTiling$
@highBumpFarTiling *= #$../../SigmaDimensions/groundTiling$
}
@FallbackMaterial
{
// Resize
@texTiling *= #$../../SigmaDimensions/Resize$
@groundTexStart *= #$../../SigmaDimensions/Resize$
@groundTexEnd *= #$../../SigmaDimensions/Resize$
@multiFactor *= #$../../SigmaDimensions/Resize$

// landscape
@groundTexStart *= #$../../SigmaDimensions/landscape$
@groundTexEnd *= #$../../SigmaDimensions/landscape$

// Tiling
@texTiling *= #$../../SigmaDimensions/groundTiling$
}
@Mods
{
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2 changes: 1 addition & 1 deletion GameData/Sigma/Dimensions/Configs/Sigma-Dimensions.version
Expand Up @@ -13,7 +13,7 @@
{
"MAJOR": 0,
"MINOR": 7,
"PATCH": 6,
"PATCH": 7,
"BUILD": 0
},
"KSP_VERSION":
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16 changes: 12 additions & 4 deletions GameData/Sigma/Dimensions/README.txt
Expand Up @@ -85,6 +85,14 @@ CUSTOM: buildings size is multiplied by this parameter.

---

# groundTiling (default value = 1)

- Can be set to any positive number.

Ground textures tiling is multiplied by this parameter.

---

# CustomSoISize (default value = 0)

- Enabled if set to a positive number.
Expand Down Expand Up @@ -121,19 +129,19 @@ Surface temperature is multiplied by this parameter.

---

# atmoVisualEffect (default value = 1)
# atmoTopLayer (default value = 1)

- Can be set to any positive number.

The height of the atmosphere aesthetics is multiplied by this parameter.
Atmosphere height is multiplied by this parameter. Atmosphere curves are extended/trimmed accordingly.

---

# atmoTopLayer (default value = 1)
# atmoVisualEffect (default value = 1)

- Can be set to any positive number.

Atmosphere height is multiplied by this parameter. Atmosphere curves are extended/trimmed accordingly.
The height of the atmosphere aesthetics is multiplied by this parameter.

---

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1 change: 1 addition & 0 deletions GameData/Sigma/Dimensions/Settings.cfg
Expand Up @@ -15,6 +15,7 @@ SigmaDimensions

resizeScatter = 1
resizeBuildings = 0
groundTiling = 1

CustomSoISize = 0
CustomRingSize = 0
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