<p><span style="font-size:12px"><strong>shouldGenerateStructure</strong> (default = true): Whether a schematic that's located in './config/starterstructure/schematics/...' should be generated.</span><br><span style="font-size:12px"><strong>forceExactSpawn</strong> (default = true): Usually player spawn points are in a randomized area. With this enabled, players will always spawn at the set coordinates (at the nearest air pocket).</span><br><span style="font-size:12px"><strong>ignoreTreesDuringStructurePlacement</strong> (default = true): Prevents structures from being placed on top of trees. Any leaf and log blocks will be ignored during placement.</span><br><span style="font-size:12px"><strong>generationIgnoreJigsawAndStructureBlocks</strong> (default = true): Some schematic files might contain jigsaw or structure blocks. These are by default ignored during structure generation.</span><br><span style="font-size:12px"><strong>protectStructureBlocks</strong> (default = true): Whether the blocks from the generated structure should be protected from breaking/griefing.</span><br><span style="font-size:12px"><strong>protectSpawnedEntities</strong> (default = true): Whether entities spawned inside the generated structure should be protected from damage.</span><br><span style="font-size:12px"><strong>playersInCreativeModeIgnoreProtection</strong> (default = true): If enabled, players that are in creative mode will be able to break and place the structure blocks.</span><br><span style="font-size:12px"><strong>playersInCreativeModeIgnoreEntityProtection</strong> (default = false): If enabled, players that are in creative mode will be able to damage protected entities which spawned in structures.</span><br><span style="font-size:12px"><strong>preventSpawnedEntityMovement</strong> (default = false): If spawned entities inside the generated structure should not be allowed to move away from the block they spawned on. Disabled by default.</span><br><span style="font-size:12px"><strong>spawnNonSignEntitiesFromSupportedSchematics</strong> (default = true): If entities from (structure block) schematic files should be spawned when found. These are entities not created with signs.</span><br><br><span style="font-size:12px"><strong>shouldUseStructurePosition</strong> (default = false): If the generatedStructurePosition config options should be used.</span><br><span style="font-size:12px"><strong>generatedStructureXPosition</strong> (default = 0, min -10000000, max 10000000): The exact x position for the generated structure. Used when shouldUseStructurePosition is enabled.</span><br><span style="font-size:12px"><strong>generatedStructureYPosition</strong> (default = 0, min -1000, max 1000): The exact y position for the generated structure. Used when shouldUseStructurePosition is enabled.</span><br><span style="font-size:12px"><strong>generatedStructureZPosition</strong> (default = 0, min -10000000, max 10000000): The exact z position for the generated structure. Used when shouldUseStructurePosition is enabled.</span><br><br><span style="font-size:12px"><strong>shouldUseStructureOffset</strong> (default = false): If the generatedStructureOffset config options should be used.</span><br><span style="font-size:12px"><strong>generatedStructureXOffset</strong> (default = 0, min -1000, max 1000): The x offset for the generated structure. Used when shouldUseStructureOffset is enabled.</span><br><span style="font-size:12px"><strong>generatedStructureYOffset</strong> (default = 0, min -1000, max 1000): The y offset for the generated structure. Can for example be set to -1 if you notice a building always spawns one block too high. Used when shouldUseStructureOffset is enabled.</span><br><span style="font-size:12px"><strong>generatedStructureZOffset</strong> (default = 0, min -1000, max 1000): The z offset for the generated structure. Used when shouldUseStructureOffset is enabled.</span><br><br><span style="font-size:12px"><strong>shouldUseSpawnCoordinates</strong> (default = false): If the spawnCoordinate config options should be used.</span><br><span style="font-size:12px"><strong>spawnXCoordinate</strong> (default = 0, min -10000000, max 10000000): The new X coordinate of the spawn when shouldUseSpawnCoordinates is enabled.</span><br><span style="font-size:12px"><strong>spawnYCoordinate</strong> (default = 0, min -1000, max 1000): The new Y coordinate of the spawn when shouldUseSpawnCoordinates is enabled.</span><br><span style="font-size:12px"><strong>spawnZCoordinate</strong> (default = 0, min -10000000, max 10000000): The new Z coordinate of the spawn when shouldUseSpawnCoordinates is enabled.</span><br><br><span style="font-size:12px"><strong>shouldUseSpawnCoordOffsets</strong> (default = false): If the spawnCoordOffset config options should be used.</span><br><span style="font-size:12px"><strong>spawnXCoordOffset</strong> (default = 0, min -1000, max 1000): The X coordinate offset of the spawn when shouldUseSpawnCoordOffsets is enabled.</span><br><span style="font-size:12px"><strong>spawnYCoordOffset</strong> (default = 0, min -1000, max 1000): The Y coordinate offset of the spawn when shouldUseSpawnCoordOffsets is enabled.</span><br><span style="font-size:12px"><strong>spawnZCoordOffset</strong> (default = 0, min -1000, max 1000): The Z coordinate offset of the spawn when shouldUseSpawnCoordOffsets is enabled.</span></p>
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