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Sherlock Holmes Game πŸ”Ž

Homage to the old text-adventures - written in Python. ⌨️

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General information πŸ‘ˆ

Reason for all of this: I want to improve my Python knowledge. 🐍

The game is intended to be a classic text adventure. The player will be able to move around Victorian London trying to solve a crime (which I have yet to come up with πŸ˜‰).

I got the idea from the first group project at Ironhack's Data Analytics Bootcamp when we were programming a simple escape-room game in Python. πŸš€

As a young child, I played 'Sherlock' (Melbourne House) with my dad on the C64, just text and a few pixelated images - it was great! I also have only good memories of 'Sherlock Holmes and the Serrated Scalpel'. And I saw Jeremy Brett in London as Holmes in the theater then and loved the whole setting of dark, mysterious, Victorian London (BBC Sherlock, From Hell, Jack the Ripper, etc...). πŸ—‘οΈ

Let's see what's going to happen... 🀘

Tech stack πŸ’»

Honestly, I have no idea what it takes to make a real game in Python. Besides Python, I used PyGame (only to display images, so not at all). So that's how it will start.

  • Python
  • PyGame

Project planning πŸ“Š

GitHub Projects

Game elements πŸ•ΉοΈ

  • Object-oriented programming
  • Images based on location
  • 'Experienceable' criminal case (possibly scripted)
  • Player inventory
  • As much player intervention as possible
  • Scalable text parser
  • Saved games
  • Graphical User Interface (possibly)
  • Unified game theme (later on)

THIS README WILL BE UPDATED CONTINUOUSLY πŸ“ƒ

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Homage to the old text-adventures written in Python πŸ•΅οΈβŒ¨οΈπŸ

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