Homage to the old text-adventures - written in Python. β¨οΈ
Reason for all of this: I want to improve my Python knowledge. π
The game is intended to be a classic text adventure. The player will be able to move around Victorian London trying to solve a crime (which I have yet to come up with π).
I got the idea from the first group project at Ironhack's Data Analytics Bootcamp when we were programming a simple escape-room game in Python. π
As a young child, I played 'Sherlock' (Melbourne House) with my dad on the C64, just text and a few pixelated images - it was great! I also have only good memories of 'Sherlock Holmes and the Serrated Scalpel'. And I saw Jeremy Brett in London as Holmes in the theater then and loved the whole setting of dark, mysterious, Victorian London (BBC Sherlock, From Hell, Jack the Ripper, etc...). π‘οΈ
Let's see what's going to happen... π€
Honestly, I have no idea what it takes to make a real game in Python. Besides Python, I used PyGame (only to display images, so not at all). So that's how it will start.
- Python
- PyGame
- Object-oriented programming
- Images based on location
- 'Experienceable' criminal case (possibly scripted)
- Player inventory
- As much player intervention as possible
- Scalable text parser
- Saved games
- Graphical User Interface (possibly)
- Unified game theme (later on)