Skip to content

Commit

Permalink
Add GitHub actions support for running x86, x86_64 and arm64-v8a Andr…
Browse files Browse the repository at this point in the history
…oid tests using an Android emulator.
  • Loading branch information
binary1248 authored and ChrisThrasher committed Apr 30, 2024
1 parent db8eb35 commit fdb604b
Show file tree
Hide file tree
Showing 3 changed files with 127 additions and 12 deletions.
99 changes: 87 additions & 12 deletions .github/workflows/ci.yml
Expand Up @@ -9,6 +9,7 @@ concurrency:
env:
DISPLAY: ":99" # Display number to use for the X server
GALLIUM_DRIVER: llvmpipe # Use Mesa 3D software OpenGL renderer
ANDROID_NDK_VERSION: "26.1.10909125" # Android NDK version to use

defaults:
run:
Expand Down Expand Up @@ -64,20 +65,47 @@ jobs:
config: { name: Static with PCH (GCC), flags: -GNinja -DSFML_USE_MESA3D=TRUE -DCMAKE_CXX_COMPILER=g++ -DBUILD_SHARED_LIBS=FALSE -DSFML_ENABLE_PCH=1 }
- platform: { name: macOS, os: macos-12 }
config: { name: Frameworks, flags: -GNinja -DSFML_BUILD_FRAMEWORKS=TRUE -DBUILD_SHARED_LIBS=TRUE }
- platform: { name: Android, os: ubuntu-22.04 }
config: { name: x86 (API 21), flags: -GNinja -DCMAKE_ANDROID_ARCH_ABI=x86 -DCMAKE_SYSTEM_NAME=Android -DCMAKE_SYSTEM_VERSION=21 -DCMAKE_ANDROID_NDK=$ANDROID_SDK_ROOT/ndk/26.1.10909125 -DBUILD_SHARED_LIBS=TRUE -DCMAKE_ANDROID_STL_TYPE=c++_shared, arch: x86, api: 21 }
- platform: { name: macOS , os: macos-12 }
config: { name: System Deps, flags: -GNinja -DBUILD_SHARED_LIBS=TRUE -DSFML_USE_SYSTEM_DEPS=TRUE }
- platform: { name: Android, os: ubuntu-latest }
config:
name: x86 (API 21)
flags: -GNinja -DCMAKE_ANDROID_ARCH_ABI=x86 -DCMAKE_SYSTEM_NAME=Android -DCMAKE_SYSTEM_VERSION=21 -DCMAKE_ANDROID_NDK=$ANDROID_NDK_ROOT -DBUILD_SHARED_LIBS=TRUE -DCMAKE_ANDROID_STL_TYPE=c++_shared -DSFML_RUN_DISPLAY_TESTS=OFF
arch: x86
api: 21
libcxx: i686-linux-android/libc++_shared.so
emuarch: x86
emuapi: 29
type: { name: Release }
- platform: { name: Android, os: ubuntu-22.04 }
config: { name: x86_64 (API 24), flags: -GNinja -DCMAKE_ANDROID_ARCH_ABI=x86_64 -DCMAKE_SYSTEM_NAME=Android -DCMAKE_SYSTEM_VERSION=24 -DCMAKE_ANDROID_NDK=$ANDROID_SDK_ROOT/ndk/26.1.10909125 -DBUILD_SHARED_LIBS=TRUE -DCMAKE_ANDROID_STL_TYPE=c++_shared, arch: x86_64, api: 24 }
- platform: { name: Android, os: ubuntu-latest }
config:
name: x86_64 (API 24)
flags: -GNinja -DCMAKE_ANDROID_ARCH_ABI=x86_64 -DCMAKE_SYSTEM_NAME=Android -DCMAKE_SYSTEM_VERSION=24 -DCMAKE_ANDROID_NDK=$ANDROID_NDK_ROOT -DBUILD_SHARED_LIBS=TRUE -DCMAKE_ANDROID_STL_TYPE=c++_shared -DSFML_RUN_DISPLAY_TESTS=OFF
arch: x86_64
api: 24
libcxx: x86_64-linux-android/libc++_shared.so
emuarch: x86_64
emuapi: 34
type: { name: Release }
- platform: { name: Android, os: ubuntu-22.04 }
config: { name: armeabi-v7a (API 29), flags: -GNinja -DCMAKE_ANDROID_ARCH_ABI=armeabi-v7a -DCMAKE_SYSTEM_NAME=Android -DCMAKE_SYSTEM_VERSION=29 -DCMAKE_ANDROID_NDK=$ANDROID_SDK_ROOT/ndk/26.1.10909125 -DBUILD_SHARED_LIBS=TRUE -DCMAKE_ANDROID_STL_TYPE=c++_shared, arch: armeabi-v7a, api: 29 }
- platform: { name: Android, os: ubuntu-latest }
config:
name: armeabi-v7a (API 29)
flags: -GNinja -DCMAKE_ANDROID_ARCH_ABI=armeabi-v7a -DCMAKE_SYSTEM_NAME=Android -DCMAKE_SYSTEM_VERSION=29 -DCMAKE_ANDROID_NDK=$ANDROID_NDK_ROOT -DBUILD_SHARED_LIBS=TRUE -DCMAKE_ANDROID_STL_TYPE=c++_shared
arch: armeabi-v7a
api: 29
# There are no emulators available for armeabi-v7a so we skip running the tests (we still build them) by not specifying emuapi
type: { name: Debug, flags: -DCMAKE_BUILD_TYPE=Debug }
- platform: { name: Android, os: ubuntu-22.04 }
config: { name: arm64-v8a (API 33), flags: -GNinja -DCMAKE_ANDROID_ARCH_ABI=arm64-v8a -DCMAKE_SYSTEM_NAME=Android -DCMAKE_SYSTEM_VERSION=33 -DCMAKE_ANDROID_NDK=$ANDROID_SDK_ROOT/ndk/26.1.10909125 -DBUILD_SHARED_LIBS=TRUE -DCMAKE_ANDROID_STL_TYPE=c++_shared, arch: arm64-v8a, api: 33 }
- platform: { name: Android, os: ubuntu-latest }
config:
name: arm64-v8a (API 33)
flags: -GNinja -DCMAKE_ANDROID_ARCH_ABI=arm64-v8a -DCMAKE_SYSTEM_NAME=Android -DCMAKE_SYSTEM_VERSION=33 -DCMAKE_ANDROID_NDK=$ANDROID_NDK_ROOT -DBUILD_SHARED_LIBS=TRUE -DCMAKE_ANDROID_STL_TYPE=c++_shared -DSFML_RUN_DISPLAY_TESTS=OFF
arch: arm64-v8a
api: 33
libcxx: aarch64-linux-android/libc++_shared.so
emuarch: arm64-v8a
emuapi: 27
emuflags: -qemu -machine virt
type: { name: Debug, flags: -DCMAKE_BUILD_TYPE=Debug }
- platform: { name: macOS , os: macos-12 }
config: { name: System Deps, flags: -GNinja -DBUILD_SHARED_LIBS=TRUE -DSFML_USE_SYSTEM_DEPS=TRUE }


steps:
Expand Down Expand Up @@ -107,11 +135,17 @@ jobs:
echo "CLANG_VERSION=$CLANG_VERSION" >> $GITHUB_ENV
sudo apt-get update && sudo apt-get install xorg-dev libxrandr-dev libxcursor-dev libudev-dev libflac-dev libvorbis-dev libgl1-mesa-dev libegl1-mesa-dev libdrm-dev libgbm-dev xvfb fluxbox ccache gcovr ${{ matrix.platform.name == 'Linux Clang' && 'llvm-$CLANG_VERSION' || '' }}
# LIBCXX_SHARED_SO is the path used by CMake to copy the necessary runtime library to the AVD
# We find it by searching ANDROID_NDK_ROOT for file paths ending with matrix.config.libcxx
- name: Install Android Components
if: matrix.platform.name == 'Android'
run: |
echo "y" | ${ANDROID_SDK_ROOT}/cmdline-tools/latest/bin/sdkmanager --install "build-tools;33.0.2"
echo "y" | ${ANDROID_SDK_ROOT}/cmdline-tools/latest/bin/sdkmanager --install "ndk;26.1.10909125"
ANDROID_NDK_ROOT=$(echo $ANDROID_SDK_ROOT/ndk/$ANDROID_NDK_VERSION)
echo "ANDROID_NDK_ROOT=$ANDROID_NDK_ROOT" >> $GITHUB_ENV
LIBCXX_SHARED_SO=$(find $ANDROID_NDK_ROOT -path \*/${{ matrix.config.libcxx }})
echo "LIBCXX_SHARED_SO=$LIBCXX_SHARED_SO" >> $GITHUB_ENV
- name: Install macOS Tools
if: runner.os == 'macOS'
Expand Down Expand Up @@ -197,11 +231,11 @@ jobs:
# Make use of a test to print OpenGL vendor/renderer/version info to the console
find build/bin -name test-sfml-window -or -name test-sfml-window.exe -exec sh -c "{} *sf::Context* --section=\"Version String\" --success | grep OpenGL" \;
- name: Test
- name: Test (Windows)
if: runner.os == 'Windows' && !contains(matrix.platform.name, 'MinGW')
run: cmake --build build --target runtests --config ${{ matrix.type.name == 'Debug' && 'Debug' || 'Release' }}

- name: Test
- name: Test (Linux/macOS/MinGW)
if: (runner.os != 'Windows' || contains(matrix.platform.name, 'MinGW')) && !contains(matrix.platform.name, 'iOS') && !contains(matrix.platform.name, 'Android')
run: |
ctest --test-dir build --output-on-failure -C ${{ matrix.type.name == 'Debug' && 'Debug' || 'Release' }} --repeat until-pass:3
Expand All @@ -210,6 +244,47 @@ jobs:
gcovr -r $GITHUB_WORKSPACE -x build/coverage.out -s -f 'src/SFML/.*' -f 'include/SFML/.*' ${{ matrix.platform.gcovr_options }} $GITHUB_WORKSPACE
fi
- name: Enable KVM
if: contains(matrix.platform.name, 'Android') && matrix.config.emuapi
run: |
echo 'KERNEL=="kvm", GROUP="kvm", MODE="0666", OPTIONS+="static_node=kvm"' | sudo tee /etc/udev/rules.d/99-kvm4all.rules
sudo udevadm control --reload-rules
sudo udevadm trigger --name-match=kvm
- name: Cache AVD
if: contains(matrix.platform.name, 'Android') && matrix.config.emuapi
uses: actions/cache@v4
id: avd-cache
with:
path: |
~/.android/avd/*
~/.android/adb*
key: avd-${{ matrix.config.emuarch }}-${{ matrix.config.emuapi }}

- name: Create AVD and Generate Snapshot for Caching
if: contains(matrix.platform.name, 'Android') && matrix.config.emuapi && steps.avd-cache.outputs.cache-hit != 'true'
uses: reactivecircus/android-emulator-runner@v2
with:
api-level: ${{ matrix.config.emuapi }}
arch: ${{ matrix.config.emuarch }}
force-avd-creation: false
emulator-options: -no-window -gpu swiftshader_indirect -noaudio -no-boot-anim -camera-back none ${{ matrix.config.emuflags }}
disable-animations: false
script: echo "Generated AVD snapshot for caching."

- name: Test (Android)
if: contains(matrix.platform.name, 'Android') && matrix.config.emuapi
uses: reactivecircus/android-emulator-runner@v2
with:
api-level: ${{ matrix.config.emuapi }}
arch: ${{ matrix.config.emuarch }}
force-avd-creation: false
emulator-options: -no-snapshot-save -no-window -gpu swiftshader_indirect -noaudio -no-boot-anim -camera-back none ${{ matrix.config.emuflags }}
disable-animations: true
script: |
cmake --build build --config ${{ matrix.type.name == 'Debug' && 'Debug' || 'Release' }} --target prepare-android-files
ctest --test-dir build --output-on-failure -C ${{ matrix.type.name == 'Debug' && 'Debug' || 'Release' }} --repeat until-pass:3
- name: Upload Coverage Report to Coveralls
if: matrix.type.name == 'Debug' && github.repository == 'SFML/SFML' && !contains(matrix.platform.name, 'iOS') && !contains(matrix.platform.name, 'Android') # Disable upload in forks
uses: coverallsapp/github-action@v2
Expand Down
5 changes: 5 additions & 0 deletions cmake/Macros.cmake
Expand Up @@ -368,6 +368,11 @@ function(sfml_add_test target SOURCES DEPENDS)
# Delay test registration when cross compiling to avoid running crosscompiled app on host OS
if(CMAKE_CROSSCOMPILING)
set(CMAKE_CATCH_DISCOVER_TESTS_DISCOVERY_MODE PRE_TEST)

# When running tests on Android, use a custom shell script to invoke commands using adb shell
if(SFML_OS_ANDROID)
set_target_properties(${target} PROPERTIES CROSSCOMPILING_EMULATOR "${PROJECT_BINARY_DIR}/run-in-adb-shell.sh")
endif()
endif()

# Add the test
Expand Down
35 changes: 35 additions & 0 deletions test/CMakeLists.txt
Expand Up @@ -146,6 +146,41 @@ set(AUDIO_SRC
)
sfml_add_test(test-sfml-audio "${AUDIO_SRC}" SFML::Audio)

if(SFML_OS_ANDROID AND DEFINED ENV{LIBCXX_SHARED_SO})
# Because we can only write to the tmp directory on the Android virtual device we will need to build our directory tree under it
set(TARGET_DIR "/data/local/tmp/$<TARGET_FILE_DIR:test-sfml-system>")

# Generate script that copies necessary files over to the Android virtual device
file(GENERATE OUTPUT "${PROJECT_BINARY_DIR}/prepare-android-files.sh" CONTENT
"#!/bin/bash\n\
adb shell \"mkdir -p ${TARGET_DIR}\"\n\
adb push $<TARGET_FILE:test-sfml-audio> ${TARGET_DIR}\n\
adb push $<TARGET_FILE:test-sfml-graphics> ${TARGET_DIR}\n\
adb push $<TARGET_FILE:test-sfml-network> ${TARGET_DIR}\n\
adb push $<TARGET_FILE:test-sfml-system> ${TARGET_DIR}\n\
adb push $<TARGET_FILE:test-sfml-window> ${TARGET_DIR}\n\
adb push $<TARGET_FILE:SFML::Audio> ${TARGET_DIR}\n\
adb push $<TARGET_FILE:SFML::Graphics> ${TARGET_DIR}\n\
adb push $<TARGET_FILE:SFML::Network> ${TARGET_DIR}\n\
adb push $<TARGET_FILE:SFML::System> ${TARGET_DIR}\n\
adb push $<TARGET_FILE:SFML::Window> ${TARGET_DIR}\n\
adb push $<TARGET_FILE:Catch2> ${TARGET_DIR}\n\
adb push $<TARGET_FILE:Catch2WithMain> ${TARGET_DIR}\n\
adb push $ENV{LIBCXX_SHARED_SO} ${TARGET_DIR}\n\
adb push ${CMAKE_CURRENT_LIST_DIR} ${TARGET_DIR}\n\
adb shell \"chmod -R 775 ${TARGET_DIR} && ls -la ${TARGET_DIR}\"\n"
FILE_PERMISSIONS OWNER_READ OWNER_WRITE OWNER_EXECUTE)

# Add the target to invoke the file copy script
add_custom_target(prepare-android-files COMMAND "${PROJECT_BINARY_DIR}/prepare-android-files.sh")

# Generate proxy script that translates CTest commands into adb shell commands
file(GENERATE OUTPUT "${PROJECT_BINARY_DIR}/run-in-adb-shell.sh" CONTENT
"#!/bin/bash\n\
adb shell \"cd ${TARGET_DIR}/test; LD_LIBRARY_PATH=${TARGET_DIR} /data/local/tmp/$1 \\\"$2\\\" \\\"$3\\\" \\\"$4\\\" \\\"$5\\\" \\\"$6\\\" \\\"$7\\\" \\\"$8\\\" \\\"$9\\\"\"\n"
FILE_PERMISSIONS OWNER_READ OWNER_WRITE OWNER_EXECUTE)
endif()

if(SFML_ENABLE_COVERAGE AND SFML_OS_WINDOWS AND NOT SFML_COMPILER_GCC)
# Try to find and use OpenCppCoverage for coverage reporting when building with MSVC
find_program(OpenCppCoverage_BINARY "OpenCppCoverage.exe")
Expand Down

0 comments on commit fdb604b

Please sign in to comment.