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CodeLab final de WorkManager, se aprende a usar tareas programadas para mandar una notificación y transformación de la opcacidad de una imágen.

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S-H-U-R-A/WaterMeCodelab-Use-WorkManager-LocalNotification-ViewModel-LiveData-Databinding-RecycleView-ListAdap

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Water Me - Starter Code

Starter code for the fourth independent project for Android Basics in Kotlin. This project pairs with Unit 6 of Android Basics in Kotlin

Introduction

This is the starter code for the Water Me app project. This project is an opportunity for you to demonstrate the concepts you learned in Unit 6 of Android Basics in Kotlin.

Pre-requisites

  • Complete Unit 1 of Android Basics in Kotlin
  • Complete Project 1: Lemonade App
  • Complete Unit 2 of Android Basics in Kotlin
  • Complete Project 2: Dogglers
  • Complete Unit 3 of Android Basics in Kotlin
  • Complete Project 3: Lunch Tray
  • Complete Unit 4 of Android Basics in Kotlin
  • Complete Project 4: Amphibians
  • Complete Unit 5 of Android Basics in Kotlin
  • Complete Project 5: Forage
  • Complete Unit 6 of Android Basics in Kotlin

Getting Started

  1. Download the starter code
  2. Open the project in Android Studio
  3. Complete the project in accordance with the app requirements

Tasks

Tips

  • Use the provided tests to ensure your app is running as expected
  • DO NOT ALTER THE PROVIDED TESTS

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CodeLab final de WorkManager, se aprende a usar tareas programadas para mandar una notificación y transformación de la opcacidad de una imágen.

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