Add missing lock on texture cache UpdateMapping method #6657
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The
UpdateMapping
method removes and adds a new texture, so it must take a look for the textures tree, since it might be accessed by another thread (for example, onMemoryUnmappedHandler
method).This additionally refactors the lock usage to instead use a
ReaderWriterLockSlim
, which allows concurrent access to the tree and should be more efficient than the regular lock (which would block on concurrent access).This fixes a crash on the game Harmony: The Fall of Reverie. Other games might be affected as well.
The crash happens upon entering this place called "the Naiads".