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Ryp/README.md

Hi there!

I specialize in graphics programming and GPU performance. My work shipped in several AAA games to millions of players across the globe - here is where you can find my open-source contributions.

Find me on LinkedIn for any job inquiry!

Main project

reaper is the small engine I'm crafting as the basis for codename Neptune - a game I'm working on. It features:

  • Windows and Linux support
  • Custom-made renderer built on Vulkan
  • Framegraph-based render pass declaration with automatic resource allocation and barrier placement
  • Efficient visibility rendering with meshlet rendering as a first class citizen
  • PBR lighting with an end-to-end HDR pipeline
  • ...and many more!

Recent side projects

Pinned

  1. reaper reaper Public

    Tiny C++ Engine

    C++ 28 2

  2. dotfiles dotfiles Public

    Just my dotfiles, duh.

    Shell

  3. chip8-emu-rs chip8-emu-rs Public

    CHIP-8 Emulator re-written in Rust

    Rust 6

  4. minesweeper-zig minesweeper-zig Public

    Simple Minesweeper clone written in Zig, using SDL for graphics.

    Zig 14 2

  5. vim-gcn-isa vim-gcn-isa Public

    Vim syntax highlighting support for AMD's GCN ISA

    Vim Script 2

  6. raytracer raytracer Public

    Weekend raytracer project

    C++ 3