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LifeSim

A life simulation in the godot engine. Currently there are hunters, prey and plants. The project is made with behaviour trees and proper composition. Plants are spawned with a chance related to the number of availabe grass tiles.

TODOs

  • split animals by the only two genders
  • make a plant reproduction system so the prey can die if they overconsume/reproduce
  • make the UI addaptive the the camera size
  • a gene system with balancing. For example faster movement must be balanced by higher calories consumption.
  • save the data about population size and genetics to visualize

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