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Releases: RedTopper/Super-Haxagon

TI-Nspire release

20 Feb 07:45
3.4.0
4b978f1
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Super Haxagon 3.4.0

About this build:

Most systems haven't significantly changed across platforms. All have been tested on hardware. This is primarily a release for the TI-Nspire but I'll upload new builds here to keep them up to date.

As for the TI-Nspire build the credits and beatmaps are not currently working.

⚠️ Install: Copy haxagon.tns AND levels.haxagon.tns into the ndless folder ⚠️

A summary:

I've finally come back to what started my programming adventure. A simple app for a calculator. In 2013 I released the program "Super Hexaspire" as an alpha. At the time I had no idea that programming would turn into a career.

So here we are today, porting a game around to so many different platforms. Starting with the Nspire, moving to the 3DS, then to PC, then to the Switch, and finally back to the Nspire. Super Haxagon has been quite a project over the years and taught me many things about technology, and for that I am grateful.

Timeline:

2013: TI-Nspire version Alpha
2016: 3DS version 1
2017: 3DS version 2 (Complete Rewrite)
2020: 3DS version 3 (Complete Rewrite)
2020: Windows and Linux release
2020: Nintendo Switch release
2021: TI-Nspire release

Thanks for playing!

Credits

03 Aug 04:34
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Super Haxagon 3.3.0

Added a credits and a way to officially beat the game. You can watch the credits from the main menu (and be marked a cheater) or watch the credits by beating the HARDESTESTEST level of the game.

I hope you enjoy Super Haxagon, and thanks for playing!

3DS QR Code (FBI)

qr

Super Haxagon 3

27 Jul 06:15
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Super Haxagon 3

The first real release since Jan 25, 2017.

Super Haxagon has been re-written from the ground up in C++. It includes many new features, listed below.

Features

  • Level Progression
  • Nintendo Switch support (Docked and Handheld)
  • Windows support
  • Linux support
  • 3DS OGG support for BGM
  • 3DS wide mode for supported models
  • Beat and effects track for BGM
  • Tilting effect
  • More balanced levels
  • Improvements to overall system stability
  • Other minor adjustments to enhance the user experience

Notes

Some levels have been edited since the last version to (hopefully) be more enjoyable. If you find levels way too easy or hard, please let me know. I've been the only one developing this and have no sense as to what's challenging or not.

Additionally, feel free to check out the level editor at Haxa-Editor. There's a wiki that documents how to use it. External levels are supported by dropping the levels.haxagon in the sdmc folder. They'll load on the home menu after (or, technically, also before) the builtin levels.

  • 3ds: "sdmc:/3ds/data/haxagon"
  • Switch: "sdmc:/switch/SuperHaxagon"
  • Windows/Linux: "./sdmc"

3DS QR Code (FBI)

qr

Switch Build

26 Jul 07:00
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Note: While this version is not a "Pre-Release", it is not the final build of 3.0, so expect more updates!

The game now includes a metadata track for effects such as spinning, swapping colors, and pulsing.

This release also includes a Switch NRO for the Switch homebrew launcher.

Super Haxagon

11 Jul 02:45
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Note: While this version is not a "Pre-Release", it is not the final build of 3.0, so expect updates soon!

Completely re-wrote the game in C++. Includes OGG decoder and all music + SFX inside of both CIA and 3dsx, so there is only one version from this point on.

There, in theory, is no difference between the MSVC and MinGW versions, but the MSVC version is "more native" to windows.

Enjoy!

Main Menu Bugfixes

26 Jan 03:55
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BGM:

For more information on loading the provided BGM, see the README.md in the SDMC folder.

New features:

  • When you press B on the home menu with no external levels, it no longer will panic.

Thanks @HogOfWar, you get your own release!

High Scores Edition

07 Jan 00:40
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BGM:

For more information on loading the provided BGM, see the README.md in the SDMC folder.

New features:

  • You can see when you get a high score!

Super Haxagon - Rewritten

03 Jan 19:13
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Super Haxagon, but rewritten completely!

Your favorite fast paced, addicting game re-written again for the 3DS!

BGM Changes:

BGM, for your convenience, is now loaded from the SD card (so you only ever have to download it once, and you can swap it out for your own). For more information on loading the provided BGM, see the README.md in the SDMC folder. You'll need to download the folder and place it on your SD card to hear any background music!

New features:

  • 3D Banner!
  • Incredibly versatile level loading!
  • GUI based level editor (see Haxa-Editor)!
  • BGM from SD card
  • Custom levels from SD card
  • High score database/saving
  • Complete code overhaul
  • Shadows!
  • 8 unique levels!
  • 43 unique patterns to master!
  • and many bug fixes!

Get ready.. Go! (game over)

Title Update

08 Jul 01:10
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Let's see if this fixes #5

Controll Options

24 Jun 08:22
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  • You can use R, R2, X, C-RIGHT, PAD-RIGHT, and D-RIGHT to move to the right
  • You can use L, L2, Y, C-LEFT, PAD-LEFT, and D-LEFT to move to the left
  • Fixed an impossible pattern in level 5
  • Further improvements to overall game stability and other minor adjustments have been made to enhance the user experience

It's recommended that you download the BGM version for the full experience! note: all versions require the ndsp firmware dump here in order to play any audio.