overlays/input: allow ldd pad input #15180
Merged
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
We usually only care for the rpcs3 input wrapper when we handle input in the overlays.
But LDD pads are basically extra pads registered by the game (like a custom controller or some instrument).
The input state of these LDD pads is populated by the game itself instead of us.
So in order to receive input of these pads in the overlays, we have to manually check the proper ldd_data buffer.
probably fixes #15164