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ignoreSwing parameter for Multisound and BeatAction #927

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merged 1 commit into from
May 14, 2024

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wookywok
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Adds a new optional parameter to Multisounds, Soundbytes, and BeatActions, allowing them to ignore swing. Currently the only game to use these new parameters is Launch Party, but whoever codes Donk-Donk in the future will have a small bit of the weight taken off their shoulders.

Adds a new optional parameter to Multisounds, Soundbytes, and BeatActions, allowing them to ignore swing.
Currently the only game to use these new parameters is Launch Party, but whoever codes Donk-Donk in the future will have a small bit of the weight taken off their shoulders.
@minenice55 minenice55 added release-1 patches adjustments to existing features / bugfixes labels May 14, 2024
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launch party cues should be properly unswung in the future so that other swing values can work on them

@minenice55 minenice55 added this pull request to the merge queue May 14, 2024
Merged via the queue into RHeavenStudio:master with commit c735ae7 May 14, 2024
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