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Two timing lines within 1ms of each other do not render correctly #4060

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ESV-Sweetplum opened this issue Apr 15, 2024 · 2 comments
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@ESV-Sweetplum
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Describe the bug

When two timing lines are within 1ms of each other, only one of them will render at a time. Deleting one will make the other start rendering correctly:

2024-04-14.19-18-45.mp4

In this example, both timing lines should be rendering simultaneously, but only one does.

To Reproduce

1 - Choose a time, we will be referring to as time x.
2 - Setup 1000x SV in an empty map, and 0x sv before that. (For example, the first sv would be 0x at time 0, and the second sv would be 1000x at time x.)
3 - Setup two timing points, one 0.1ms above time x and one 0.2ms above time x.
4 - Notice that only one timing line appears, either at height 100msx or at height 200msx.

Expected behavior

Both timing lines should appear simultaneously. The height they should appear at can be calculated with the formula d=vt, where v is the scroll velocity and t is the temporal distance between the timing line and the scroll velocity.

Log Files

Logs shouldn't be necessary, but in case:
network.log
runtime.log

Screenshots

image

@Warp9000
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#4021

@ESV-Sweetplum
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@Warp9000 I don't mean in the editor, I mean in the actual gameplay itself. I'm grateful for the editor issue being fixed. The videos are meant to be focused on the gameplay portion of things, not the editor.

I would also like to revise my request, for this override to only occur with two PLACED TIMING POINTS. If there is a timing line generated by a naturally long duration past the previous timing point, do not override it.

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