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civcraft-vm

Virtual Machine appliance using Vagrant and puppet to auto provision a Civcraft-compatible testing machine


DISCLAIMER: Use of this VM appliance indicates you agree with Minecraft's EULA! If you don't, or don't know what I'm talking about, don't use this VM appliance until you do, and can agree with it.


My target for this is to get as far along the path to having a working, running Civcraft server at the end of the script as possible. What I have so far:

  1. Basic VM provisioning

  2. Java and other dependency installations (git, maven)

  3. Minecraft server install

  4. Minecraft server startup

  5. Spigot server download

  6. Spigot server replace Minecraft

with the core mods being in the hands of the developer -- for now. That's next.

I'll likely also add here first some how-tos in terms of getting mods set up that play nice with the server, and will submit refined versions to go in Dr_Jawa and/or Erocs' guides.


How to use this appliance

  1. Get git: https://git-scm.com/downloads

  2. Get Vagrant: https://www.vagrantup.com/downloads.html

  3. Get VirtualBox: http://download.virtualbox.org/virtualbox/

  4. Install git (or one of the many GUI clients, ya wuss)

  5. Install Vagrant (may require restart)

  6. Install VirtualBox (will disconnect your internet, so log off Civcraft)

  7. Clone this repository locally: git clone git@github.com:ProgrammerDan/civcraft-vm.git

  8. cd into that repository: cd civcraft-vm

  9. Issue vagrant up. Note, this will take a long time so go do other things while waiting.

  10. SSH into vagrant: vagrant@127.0.0.1:2222 default password vagrant

  11. Until automated, seek out other resources for setting up Civcraft.


Setting up Civcraft in your new VM

  1. The puppet provisioning issued by Vagrant (don't worry about the details) will handle most of the setup.

    1. Minecraft 1.8.7 will be properly initialized

    2. EULA will be accepted -- if you object to this, don't use this VM.

    3. Spigot 1.8.7 will be built locally using BuildTools

    4. Spigot will be installed as the minecraft_server.jar

    5. Vanilla MC to Spigot conversion will occur.

  2. Now, test your server by connecting to it: localhost:25565

Note: If you need to restart your Vagrant for any reason, issue "vagrant reload" at the host terminal.

  1. Proceed into installing Civcraft server mods.

Setting up your host machine as a development environment

  1. Install Maven: https://maven.apache.org/download.cgi

  2. Install a Java Development Environment

  3. Install git if you haven't already: https://git-scm.com/downloads

  4. Install spigot & craftbukkit into your maven repository:

    mvn install:install-file -Dfile=./spigot/spigot-1.8.7.jar -DgroupId=org.spigotmc -DartifactId=spigot -Dversion=1.8.7 -Dpackaging=jar -DpomFile=./spigot/spigot-pom.xml

    mvn install:install-file -Dfile=./spigot/craftbukkit-1.8.7.jar -DgroupId=org.bukkit -DartifactId=craftbukkit -Dversion=1.8.7 -Dpackaging=jar -DpomFile=./spigot/craftbukkit-pom.xml


Setting up the VM as a development environment

Already done! Unlike your local machine, the dev environment has already installed spigot and craftbukkit compiled artifacts into the Maven repository, so you're ready to start developing out of the box.


Post set-up in either case

  1. Check out your favorite Civcraft mod and start hacking: https://github.com/Civcraft/

  2. Most of them are "good" mods and after cloning them locally you can issue:

    • mvn clean package "-Dbuild.number=Local"

    • That builds the mod, and puts the output jar in ./target off the repository root.

    • The build.number stuff just gives a meaningful assignment to the incremental build number in the POM (maven details, go read up on it).

  3. Drop the built jars into the vm's /minecraft/plugins folder and restart the minecraft server on the VM.


Civcraft Clone TODO

Note that currently, Namelayer and Citadel are in constant flux as Rourke and team work on Mercury / Sharding. The following is a stable plugin set:

CivModCore 1.0.3

NameLayer 2.3.5-136

Citadel 3.2.8-130

If you want to contribute to these plugins, you're going to need to go to most recent version on the plugin's master branch; I'll help you as I can.

CivModCore Setup (1.0.3)

  1. Grab the latest CivModCore jar from the Civcraft build server, or build locally

  2. Put the jar into /minecraft/plugins

  3. Continue.

Namelayer Setup (2.3.5-136)

  1. Grab the latest jar from Civcraft build server, or build locally

  2. Put the jar into /minecraft/plugins

  3. Start the server, observe the errors

  4. Shut down the server.

  5. Open /minecraft/plugins/Namelayer/config.yml -- note the need for username and password

  6. Install mysql -- sudo apt-get install mysql-server

    • It's up to you if you want to set a root password; if you don't you'll be asked a bunch of times.
  7. Log in to mysql -- mysql -uroot -p with whatever password you set, or omit the -p if you did not set one.

  8. Create namelayer credentials -- CREATE USER mc_namelayer IDENTIFIED BY 'minecraft'; -- clearly not high security here.

  9. Create a database for this user -- CREATE DATABASE IF NOT EXISTS namelayer

  10. Give permission to use the database to your user -- GRANT ALL ON namelayer.* TO mc_namelayer

  11. exit the mysql shell.

  12. Test your user and database -- mysql namelayer -umc_namelayer -p entering in password minecraft -- if this gives no errors, you're ready to go.

  13. Go back to /minecraft/plugins/Namelayer/config.yml and edit it to look like this:

    sql: hostname: localhost port: 3306 dbname: namelayer username: 'mc_namelayer' password: 'minecraft' groups: enable: true

  14. Restart the spigot server.

  15. If there are tons of errors, let me know. Any such things are on my to-do to fix this.

  16. Stop and restart spigot one last time.

Citadel Setup (3.2.8-130)

  1. If Namelayer is installed, just grab the latest jar from Civcraft build server, or build locally

  2. Put the jar into /minecraft/plugins

  3. Start the server, observe the errors

Humbug Setup

FactoryMod Setup

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