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Major Version 2.0 #139

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Commits on Jul 7, 2022

  1. Add global height based EQs

    Astrashh committed Jul 7, 2022
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Commits on Jul 8, 2022

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Commits on Jul 9, 2022

  1. Misc terrain tweaks

    Astrashh committed Jul 9, 2022
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  2. Add global dune eq

    Astrashh committed Jul 9, 2022
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  3. Add multi terraced land eq

    Astrashh committed Jul 9, 2022
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Commits on Jul 20, 2022

  1. Various terrain tweaks

    Astrashh committed Jul 20, 2022
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Commits on Jul 21, 2022

  1. Remove old overhangs eq

    Astrashh committed Jul 21, 2022
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  2. EQ_COAST -> EQ_ERODED_COAST

    Astrashh committed Jul 21, 2022
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  3. Initial river terrain mask implementation

    This isn't enabled by default, relies upon
    PolyhedralDev/Terra#264 to be fixed.
    
    Terrain heightmaps should simply be multiplied
    by the riverTerrainMask sampler to factor in
    rivers.
    Astrashh committed Jul 21, 2022
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Commits on Jul 23, 2022

  1. Update pack version

    Sancires committed Jul 23, 2022
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  2. Merge pull request #130 from PolyhedralDev/global-height

    Rework terrain to use a global heightmap
    Astrashh committed Jul 23, 2022
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Commits on Jul 24, 2022

  1. Remove elevation variant biomes

    Remove autumnal_flats
    
    Remove birch_flats
    
    Remove taiga_flats
    
    Remove evergreen_flats
    
    Remove flowering_flats
    
    Remove forest_flats
    
    Remove xeric_plains
    
    Remove jungle_flats
    
    Remove chaparral_flats
    
    Remove grass_savanna
    
    Remove savanna
    
    Remove tundra_hills
    
    Remove dark_forest_hills
    
    Remove rocky_wetlands
    
    Remove autumntal_forest
    
    Remove birch_forest
    
    Remove taiga
    
    Remove frozen_wetlands
    
    Remove tundra_midlands
    
    Remove rainforest
    
    Remove evergreen_forest
    
    Remove flowering_forest
    
    Remove wetlands
    
    Remove forest
    
    Remove sandstone_wetlands
    
    Remove jungle
    
    Remove low_chapparal
    
    Remove xeric_low_hills
    
    Remove grass_savanna_low_hills
    
    Remove savanna_low_hills
    
    Remove rocky_sea_arches
    
    Remove snowy_sea_arches
    
    Remove snowy_terraced_mountains and snowy_terraced_mountains_river
    
    Remove large_monsoon_mountains
    
    Remove terracotta_sea_arches
    
    Remove snowy_eroded_terraced_mountains
    
    Remove desert_flats
    
    Remove bamboo_jungle_flats
    Astrashh committed Jul 24, 2022
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  2. Remove hills prefix from biomes

    Remove _HILLS prefix from autumnal_forest biomes
    
    Remove _HILLS prefix from birch forest
    
    Remove _HILLS prefix from redwood forest
    
    Remove HILLS_ prefix from taiga
    
    Remove _HILLS prefix from rainforest
    
    Remove _HILLS prefix from evergreen forest
    
    Remove _HILLS prefix from flowering forest
    
    Remove _HILLS prefix from forest
    
    Remove _HILLS prefix from bamboo jungle
    
    Remove _HILLS prefix from jungle
    
    Remove _HILLS prefix from grass savanna
    
    Remove _HILLS prefix from savanna
    Astrashh committed Jul 24, 2022
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Commits on Jul 25, 2022

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  5. Fix spelling

    Sancires committed Jul 25, 2022
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  6. Add missing minecraft key

    Sancires committed Jul 25, 2022
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  7. Indent

    Sancires committed Jul 25, 2022
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  9. Dry desert environment

    Sancires committed Jul 25, 2022
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  11. Maritime dry environment

    Sancires committed Jul 25, 2022
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  12. Maritime frozen environment

    Sancires committed Jul 25, 2022
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  13. Maritime wet environment

    Sancires committed Jul 25, 2022
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  14. Polar ice cap environment

    Sancires committed Jul 25, 2022
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  15. Polar tundra environment

    Sancires committed Jul 25, 2022
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  17. Mediterranean environment

    Sancires committed Jul 25, 2022
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  18. Oceanic environment

    Sancires committed Jul 25, 2022
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  19. Equatorial environment

    Sancires committed Jul 25, 2022
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  20. Monsoon environment

    Sancires committed Jul 25, 2022
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  21. Savanna environment

    Sancires committed Jul 25, 2022
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  22. Unique environments

    Sancires committed Jul 25, 2022
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  23. Frozen marine environments

    Sancires committed Jul 25, 2022
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  24. Marine environments

    Sancires committed Jul 25, 2022
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Commits on Jul 26, 2022

  1. Biome folder refactor

    Sancires committed Jul 26, 2022
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Commits on Aug 1, 2022

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Commits on Aug 2, 2022

  1. Improve multi terraced eq

    Astrashh committed Aug 2, 2022
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Commits on Aug 15, 2022

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  4. Separate forests

    Sancires committed Aug 15, 2022
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Commits on Aug 19, 2022

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Commits on Aug 20, 2022

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Commits on Aug 23, 2022

  1. Add wet savanna biome

    Astrashh committed Aug 23, 2022
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  3. Swap eqs of some biomes

    Astrashh committed Aug 23, 2022
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  7. Improve river terrain mask

    Astrashh committed Aug 23, 2022
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  10. Add snowy slant palette

    Astrashh committed Aug 23, 2022
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  12. Misc tweaks

    Astrashh committed Aug 23, 2022
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Commits on Sep 6, 2022

  1. Reorganize river noise

    Astrashh committed Sep 6, 2022
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  2. Elevation changes

    Separate raw elevation into its own sampler
    
    Use ridged noise
    
    globalHeightmap() -> elevation()
    Astrashh committed Sep 6, 2022
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Commits on Sep 11, 2022

  1. Rocky buttes eq

    Astrashh committed Sep 11, 2022
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  3. Add rocky slant palette

    Astrashh committed Sep 11, 2022
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  4. Adjust overgrown cliffs palette

    Changed to better fit original vision with change in slant calculation
    Astrashh committed Sep 11, 2022
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  5. Add eroded pillars eq

    Astrashh committed Sep 11, 2022
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Commits on Sep 13, 2022

  1. Add cold steppe biome

    Astrashh committed Sep 13, 2022
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Commits on Oct 11, 2022

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Commits on Nov 17, 2022

  1. Re-add vanilla key

    Astrashh committed Nov 17, 2022
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  3. Use pipeline v2

    Astrashh committed Nov 17, 2022
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Commits on Dec 12, 2022

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Commits on Dec 13, 2022

  1. Add spawn island

    Astrashh committed Dec 13, 2022
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Commits on Dec 15, 2022

  1. Disable cave biomes for now

    There seems to be an issue with 2d terrain samplers taking over surface
    terrain, needs to be investigated further, to see what has changed to
    cause this.
    Astrashh committed Dec 15, 2022
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Commits on Jan 30, 2023

  1. Revert "Disable cave biomes for now"

    This reverts commit 60be969.
    Issue fixed in Terra 46f7c953145aa3db7735a99c96a826646c5b7011.
    Astrashh committed Jan 30, 2023
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Commits on Feb 1, 2023

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  2. Add oceanElevation sampler

    Astrashh committed Feb 1, 2023
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Commits on Feb 3, 2023

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Commits on Feb 15, 2023

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  2. Increase continentalness inside spots

    This allows ocean terrain to properly blend into spot biomes
    that generate in oceans
    Astrashh committed Feb 15, 2023
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Commits on Feb 18, 2023

  1. Fix palm forest palette

    Astrashh committed Feb 18, 2023
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Commits on Feb 21, 2023

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Commits on Jul 12, 2023

  1. Add pink_petals feature

    justaureus committed Jul 12, 2023
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Commits on Jul 13, 2023

  1. Shorten cherry trees

    justaureus committed Jul 13, 2023
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  3. Adjust swamp cell size

    justaureus committed Jul 13, 2023
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Commits on Jul 15, 2023

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  4. Disable crater lakes for now

    Astrashh committed Jul 15, 2023
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  6. Formatting

    Astrashh committed Jul 15, 2023
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Commits on Jul 16, 2023

  1. Use metaconfig for feature Y ranges

    Thank you vim for making this easy
    Astrashh committed Jul 16, 2023
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  3. Use simpler meta y keys

    Astrashh committed Jul 16, 2023
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  4. Metaconfig more Y levels

    Astrashh committed Jul 16, 2023
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Commits on Jul 18, 2023

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Commits on Sep 8, 2023

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  4. Add tip

    Astrashh committed Sep 8, 2023
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Commits on Sep 9, 2023

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  3. Add cold river biome

    Astrashh committed Sep 9, 2023
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Commits on Sep 10, 2023

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  4. Use swamp eq in bamboo ponds

    Astrashh committed Sep 10, 2023
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  5. Add alien marsh biome

    Astrashh committed Sep 10, 2023
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  6. Comment

    Astrashh committed Sep 10, 2023
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  8. Eq tweaks

    Astrashh committed Sep 10, 2023
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  9. Forgot color

    Astrashh committed Sep 10, 2023
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  11. Add rocky eq

    Astrashh committed Sep 10, 2023
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  12. Palette refactor

    Astrashh committed Sep 10, 2023
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  13. Change some of the biome eqs

    Astrashh committed Sep 10, 2023
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  14. Various misc changes

    Astrashh committed Sep 10, 2023
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Commits on Sep 14, 2023

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  2. terrain -> elevation

    Astrashh committed Sep 14, 2023
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  5. Add flatness sampler

    Astrashh committed Sep 14, 2023
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Commits on Sep 15, 2023

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  2. Clean precipitation vars

    Astrashh committed Sep 15, 2023
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  4. Reduce lapse rate

    Astrashh committed Sep 15, 2023
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  5. Increase river spread

    Astrashh committed Sep 15, 2023
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Commits on Sep 16, 2023

  1. Add temperate overpass biome

    Astrashh committed Sep 16, 2023
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  3. Tweak overpass

    Astrashh committed Sep 16, 2023
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  4. Refactor desert stuff

    Astrashh committed Sep 16, 2023
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Commits on Sep 17, 2023

  1. Randomize river width

    Astrashh committed Sep 17, 2023
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Commits on Sep 21, 2023

  1. Split hot desert by palette

    Astrashh committed Sep 21, 2023
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  2. Add pearlescent desert biome

    Astrashh committed Sep 21, 2023
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Commits on Sep 27, 2023

  1. Add desert river biomes

    Astrashh committed Sep 27, 2023
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  3. Forgot to stage color

    Astrashh committed Sep 27, 2023
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Commits on Sep 30, 2023

  1. Plateau -> Mesa

    Astrashh committed Sep 30, 2023
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Commits on Oct 1, 2023

  1. Simplify climate names

    Also marks some areas as todo and has minor changes to some biome distribution
    Astrashh committed Oct 1, 2023
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  2. Add crater eq

    Astrashh committed Oct 1, 2023
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  3. Add column eq

    Astrashh committed Oct 1, 2023
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Commits on Oct 2, 2023

  1. Fogor minecraft namespace

    Astrashh committed Oct 2, 2023
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Commits on Oct 9, 2023

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  2. Remove old river eq

    Astrashh committed Oct 9, 2023
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Commits on Oct 10, 2023

  1. River terrain tweaks

    Astrashh committed Oct 10, 2023
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Commits on Oct 11, 2023

  1. Remove deep ocean folders

    Astrashh committed Oct 11, 2023
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  2. Organize structures

    Astrashh committed Oct 11, 2023
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  3. Organize features

    Astrashh committed Oct 11, 2023
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  5. Add shallow ocean zone

    Astrashh committed Oct 11, 2023
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  7. Add clinging kelp feature

    Astrashh committed Oct 11, 2023
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Commits on Oct 18, 2023

  1. Rocky shallow ocean tweak

    Astrashh committed Oct 18, 2023
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Commits on Oct 20, 2023

  1. Add kelp forest biome

    Astrashh committed Oct 20, 2023
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  2. Add seagrass meadow biome

    Astrashh committed Oct 20, 2023
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  4. Extend continental shelf

    Astrashh committed Oct 20, 2023
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Commits on Dec 16, 2023

  1. Add mob_rooms

    DeathShadez committed Dec 16, 2023
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Commits on Jan 3, 2024

  1. Split steppes into more subcategories

    Done to make some biomes with matching palettes generate adjacent,
    for example generate xeric biomes (more whiteish palette) adjacent
    white desert, and arid spikes (more orangeish palette) adjacent
    orange and red deserts.
    Astrashh committed Jan 3, 2024
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  2. Add cold desert biomes

    Astrashh committed Jan 3, 2024
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Commits on Jan 4, 2024

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Commits on Jan 5, 2024

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  2. Only gen stone slant texture boulders under overhangs

    I've decided these don't look very good in their current state
    to generate so ubiquitously, they do however look pretty good
    when used in overhangs so keeping them for that.
    Astrashh committed Jan 5, 2024
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  3. Use cold steppe instead of plains

    This is probably temporary but looks more in-place for now.
    Astrashh committed Jan 5, 2024
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Commits on Jan 7, 2024

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  2. Add feature stage blending

    Astrashh committed Jan 7, 2024
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Commits on Jan 8, 2024

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  2. Change interpolation of river erosion

    parabolicMap produces straight-ish lines across terrain
    which doesn't look great, cubic interpolation should be
    a better fit here.
    Astrashh committed Jan 8, 2024
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  4. Replace some coast with land

    This makes it so regular land biomes can generated adjacent
    ocean, before this beaches tended to be far too common
    Astrashh committed Jan 8, 2024
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  5. Swap smooth stage for expander

    This should mitigate some smaller microbiomes, and make
    biome borders a bit more fuzzy.
    Astrashh committed Jan 8, 2024
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  6. Make mangroves only gen above water when above mud

    Feature blending has resulted in mangrove trees generating
    on less predictable blocks, so this ensures they will only
    generate above water when on top of mud blocks. They will
    still generate on any plantable block if underwater.
    Astrashh committed Jan 8, 2024
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  9. Half max spot size

    Mesas tend to get comically large at radius=300 (600 x 600 of perfectly flat space!) so reducing to 150
    Astrashh committed Jan 8, 2024
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Commits on Apr 1, 2024

  1. Merge pull request #157 from DeathShadez/2.0

    Add mob_rooms
    justaureus committed Apr 1, 2024
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