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Melting Pot

A mixed bag.

Included Items

Table formatting from Tinker's Satchel.

Icon Name/Description
Pickup; click ▸ for logbook description
Notes

Tier 1 Items

Lead Fetters
Increase armor and knockback reduction. Increase armor by 5 (+5 per stack). Increase knockback reduction by 2.5% (+2.5%, hyperbolically).
Penitent's Fang
Chance on hit to apply Poison. 10% (+10% per stack, hyperbolically) chance on hit of applying Poison.
  • This is the same as Acrid's poison, which deals 1% of the victim's max damage per second.
  • Lasts 10 seconds.
Sapping Bloom
Chance on hit to apply Weaken. 10% (+10% per stack, hyperbolically) chance on hit of applying Weaken.
  • This is the same as REX's Weaken debuff, which reduces armor by 30%, and movement speed and damage by 40%.
Glass Shield
Blocks the next lethal hit, then shatters.
Just a Bucket
Increases armor while standing still. Increase armor by 3. Further increase armor by 10% (+5% per stack) when standing still.

Tier 2 Items

Reverb Ring
Attacks reverberate. Discharges a blast 0.5s after an attack for 20% (+20% per stack) of the damage in a 10m (+10m per stack) radius.
Shield of Thorns
Reflect melee damage equal to a portion of armor. Gain 10 armor (+10 per stack). Taking damage in melee range returns 5 (+5 per stack) plus 25% (+25% per stack) of your armor as damage.
  • "Melee" is defined as a 5m range.
Mechanical Mosquito
Drones and turrets gain a chance to bleed, and heal for a portion of bleed damage dealt. Drones and turrets gain 20% (+10% per stack) bleed chance, and heal for 20% (+20% per stack) of bleed damage dealt.
  • Does not include Engineer's turrets, only purchased ones.
Serrated Pellets
Heavily bleeding enemies permanently hemorrhage. Permanently hemorrhage enemies with 15 (-3 per stack, min of 1) bleed stacks.
  • Enemies receive an extra bleeding debuff until they die. Doesn't stack.

Tier 3 Items

Midas Cosh
Chance on hit to stun enemies. Stunned enemies get mugged. 1% (+1% per stack) chance on hit to stun enemies for 4 seconds (+1s per stack). Enemies stunned by this effect give their attacker scaling gold.
  • Starts at 5 gold and scales with difficulty.
Reactive Armor Plating
Absorb d amage while standing still. Use a skill while moving to explode. After standing still for 1 second, absorb 0.2% (+0.1% per stack) of incoming damage. Using a skill while moving releases a nova that deals 10 times the damage absorbed, in a 0.5*(damage)m radius.
  • The range scales with the amount of damage absorbed, just like the nova's damage.
Rage Toxin
Hit enemies to taunt them into attacking you. Hitting enemies forces them to target you for 2 seconds (+1s per stack). Enraged enemies attack faster, but deal reduced damage and have a 20% (+10% per stack) chance to fumble attacks.

Lunar Items

Burning Soul
Doubles health regeneration. Attacks burn enemies at the cost of your own health. Increases health regeneration by 100%. Once over 1000 health, burn enemies for 4% (+1% per stack) of your maximum health over 4 seconds. All attacks cost 1%(+0.5% per stack)of your current health.
Mark of the Malevolent Machinist
Defeating mechanical enemies permanently boosts your stats. Repair drones automatically, but they are hostile. Defeating mechanical enemies permanently increases damage by 1, max HP by 15, and armor by 4 (per stack). Drones repair automatically within 30m (+30m per stack), but are always hostile. Drones gain buffs above 1 stack.
Blood Price
Convert all gold into EXP every 30 seconds, but costs are paid in blood. You convert 100% (+50% per stack) of gold into EXP every 30 seconds. All gold prices cost (25/30/50/75)% (+25% per stack - max 93%) of your health, scaling with interactable value.
  • ANYTHING that costs gold is paid instead in health, except for the teleporter.

Void Items

  (requires Survivors of the Void DLC)

Fluffy Manacles (T1)
Increases armor and movement speed. Corrupts all Lead Fetters. Increase armor by 3 (+3 per stack) and movement speed by 2.5% (+2.5% per stack). Corrupts all Lead Fetters.
Festering Fang (T1)
Chance on hit to apply Blight. Corrupts all Penitent's Fangs. 10% (+10% per stack) chance on hit of applying Blight, Past 100%, gain a chance to apply multiple stacks. Corrupts all Penitent's Fangs.
  • This is the same as Acrid's Blight, which deals 60% damage per second and stacks damage.

Manual Installs

No need to mess with the file structure anymore, just unzip into your bepinex/plugins folder.

Changelog

0.0.66

Updated to latest RoR2 Patch, added placeholder sprite for Just a Bucket buff

Fixed invisibile enemies bug, couldn't replicate the lead fetters NRE

Added Just a Bucket, Blood Price, Fluffy Manacles

Fixed issue with thorn cycling damage, loss of scrap vamp perma tracking, added glass shield

Fixed some logs stuck around, tweaked mech mosq bounciness, no updates for at least a week, Im not around.

Haemorrhage stacks from serrated pellets are now permanent, to offset the loss of immediate damage, For reference per tick each haemorrhage stack does about 1.5x the damage of a bleed stack per game tick.

Serrated pellets now has a minimum bleed requirement of 1, and strips x stacks of bleed to apply haemorrhage, Essentially a base nerf, but should incentivize stacking even more

Serrated Pellets model should now be a sensible size

Hopefully caught the on-death feedback loop stuff

Shield of thorns should no longer proc on self-damage, so no more one-shot repulsor jumps Railgunners :)

Fixed NRE and issues with serrated Pellets not activating. Appropriate drop halos still a work in progress. Added four new items, item concepts courtesy of EnderGrimm. Added Item displays for new items, minus serrated pellets (Working on display model atm)

Removed debug log from reverb ring which may have been causing slowdowns lategame. Reworked net code for scrap vamp, should be more consistent now. Added Mechanical Mosquito - Thanks to EnderGrimm for their input.

Reverb Ring no longer procs on non-generator attacks, looking at you plasma shrimp. Remade Scrap Vamp model.

Swapped out scrap vamp buff icons, added ItemStats and BetterUI support

Sound SFX now should scale properly, reworked lead fetters, buffed echo ring, added new lunar item scrap vamp

Fixed file hierarchy bug

Now updated for Sotv

Reverted Debug values

New Shield of Thorns icon curtosy of SOM. Fixed compat issue with MelT

Fixed item prefab sizes in game being too large

New Readme.

Ported to thunderkit Now using hopoo shaders New textures/Icons for items Thanks to SOM for helping with the icon colour outlines and formatting.

--Burning Soul--

Model and change to lunar rarity performed.
Rewrote Lore and fixed positioning on REX and Engi
Self damage now applies as a stacking debuff that ignores armor, shouldnt be able to kill the player at sub-100 health at one stack.
Reverted accidental change to Tier 1 rarity
Currently self-bleed seems to only apply to the host in mp.
Added VFX, might be too big
Adjusted vfx.
Hopefully fixed mp inconsistencies
Added RPC command to call dot on server instead of client.
Changed DoT on self to non-lethal damage, added a 0.01 second cd to self burn application to hopefully stop multi-abilities, looking at you Miner R, from one-shotting the player
Rewrote to hopefully sort MP desync
Remade Model and icon
Remade Model and icon again

--Lead Fetters--

Added tier 1 item lead fetters
Lowered fall speed and growth.
Fixed issue with enemies in void fields causing errors when checking for character motors.

--Echo Ring--

Added tier 2 item echo ring

--Shield of Thorns--

Added tier 2 item shield of thorns
Increased armour damage scaling -  was too weak before for the short range

--Midas Cosh--

Added Tier 3 item midas cosh
~Hopefully fixed issues with multi-triggering freeze explosions from glacial jellyfish~
Wrapped problematic code in a try catch, should allow for uninterrupted.
Actually fixed the problem this time. :)
Upped proc chance, increased stun duration, and gave a tick of money on proc as late game too few hits were landing on the stunned enemy.
Added Overlays for golden enemies. Redid cd buff icon.
Added catch around overlays, should stop dying enemies from causing issues.

--Reactive Armour--

Added Tier 3 item Reactive Armour
Hopefully fixed mp bug
Reverted accidental change to tier 1, upped damage resist to 20% base, still working on the mp bug.
Rewrote to hopefully sort MP desync
Set to be default blacklisted for AI use. Getting wallsplat by a scavenger was 0 fun.

--Rage Toxin--

Added Tier 3 item Rage Toxin
Added additional effects for SP viability.

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RoR2 Melting Pot Mod

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