Skip to content

A C# API for making Unity DBTs (Direct Blend Trees) - These are used as numerous layers is a big performance killer.

License

Notifications You must be signed in to change notification settings

PlagueVRC/DBT_API

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

4 Commits
 
 
 
 
 
 

Repository files navigation

DBT_API

A C# API for making Unity DBTs (Direct Blend Trees) - These are used as numerous layers is a big performance killer.

Example Usage:

  var DBT = new DBT_API.DBT_Instance(controller, "LayerNameHere");
  
  DBT.masterTree.Trees.Add(new DBT_API.DBT_Instance.BlendState(DBT.masterTree, DBT.controller.parameters.First(o => o.name == "YourToggleParamName"), OffToggleClip, OnToggleClip, "ToggleNameHere"));

About

A C# API for making Unity DBTs (Direct Blend Trees) - These are used as numerous layers is a big performance killer.

Topics

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages