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Used tensorflowjs to detect a goal formed by the player's hands. #1

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The software will evaluate every object in the scene and determine which ones are goals.
After that, it will pick only one based on probability (getting most likely to be a goal) and will render a square outline on it.
file: public/model_web/group1-shard1of2.bin --binary file containing the trained model
file: public/model_web/group1-shard2of2.bin --binary file containing the trained model
file: public/model_web/model.json -- json file containing the trained model

The software will evaluate every object in the scene and determine which ones are goals.
After that, it will pick only one based on probability (getting most likely to be a goal) and will render a square outline on it.
	file:   public/model_web/group1-shard1of2.bin --binary file containing the trained model
	file:   public/model_web/group1-shard2of2.bin --binary file containing the trained model
	file:   public/model_web/model.json -- json file containing the trained model
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