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1.2 Part Configuration

SuicidalInsanity edited this page Nov 1, 2021 · 12 revisions
ModuleWeapon
airDetontation bool
airDetonationTiming bool
maxAirDetonationRange
defaultDetonationRange VAB Set range
proximityDetonation bool
ammoName Resource Name
bulletType Maps to Bullet Config
bulletDrop Fired bullet obeys rules for drag and gravity and flies a ballistic path, Very evident in large caliber marine type turrets bool
bulletDmgMult Multiplier to adjust damage per Weapon .This allows for turrets and weapons of the same caliber .sharing a single bullet type, to be configured to deal very different levels of damage, perhaps to reflect different historical time periods float
maxHeat Maximum heat of weapon before shutdown
heatPerShot Heat imparted to weapon by shell firing
heatLoss Heat radiated/lost by the weapon in use
shellScale Used to determine visible ejected shell scale, only needed in a cfg if a shellEject transform has been fitted in unity
hasRecoil Determines if the craft will affected by the recoil of the mounted weapon, default is true, however there are certain cases in which heavy recoil is to be avoided , aircraft cannons for example bool
recoilReduction multiplier to reduce recoil
maxDeviation Error percentage of degree per meter 0.20 to 0.35 would be accurate and appropriate for small caliber modern weapons. Artillery should use a range between 0.34 and 0.45 with the lower end of the scale being for modern weapons and the upper for WW2 type turrets
onlyFireRange
maxEffectiveDistance Being the distance at which the shell causes most damage or penetrates furthest
maxTargetingRange Often exceeds Max effective by a couple of KM in the case of turreted weapons
turretID
weaponType
cannon
ballistic
laser
MissileLauncher / MissileBase
missileType
missile
bomb
torpedo Only Targets SLW(Surface/Splashed or underwater)
depthcharge Only Targets SLW(Surface/Splashed or underwater)
homingType
AAMLead
AAMPure
AGM
AGMBallistic
Cruise
BeamRiding
targetingType
Radar
Heat
Laser not available for Terminal
gps not available for Terminal
antirad
terminalGuidanceType Same as above targeting types, used in final phase of flight
terminalManeuvering true/false triggers terminalGuidanceType
activeRadarRange
maxOffBoresight
lockedSensorFOV
thrust Boost thrust
cruiseThrust
cruiseDelay introduces pause between boost cycle end and cruise cycle start
cruiseAltitude
boostTime
maxTorque Maximum turning torque available
maxAoA Maximum angle of attack of any turn
decoupleSpeed Speed at which missile is ejected from launcher
maxTurnRateDPS Maximum turn rate limited by MAX AOA
blastRadius deprecated except in case of rockets
blastPower deprecated except in case of rockets
agmDescentRatio
radarLOAL Radar Lock After Launch
DetonationDistance Detonates missile before impact, 0 overrides check
ModuleRadar
scanRotationSpeed
showDirectionWhileScan
minSignalThreshold
canLock
canRecieveData
canTrackWhileScan
rwrThreatType
SAM = 0
Fighter = 1
AWACS = 2
MissileLaunch = 3
MissileLock = 4
Detection = 5
Sonar = 6
Torpedo = 7
Also see page "Radar configuration (NEW)" for more detailed information about the upcoming new radar system.