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DarkBlocksX

Procedurally generated Voxel Game

The X is for experimental. This is planned to be a community-driven Miny Crafty like game made with Unreal Engine 4. There isn't much yet, because I'm still learning and the Unreal Engine's C++ documentation is awefull.

Current Subject: Collision detection for blocks in the HierarchicalInstancedStaticMeshComponent(great naming btw).

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Procedurally generated Voxel Game

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