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<UL>
 <LI><A HREF="#1" CLASS="toc-item">OpenAutomate SDK

</A></LI>
     <UL>
      <LI><A HREF="#2" CLASS="toc-item">Contents

</A></LI>
      <LI><A HREF="#3" CLASS="toc-item">Documentation

</A></LI>
      <LI><A HREF="#4" CLASS="toc-item">Frequently Asked Questions

</A></LI>
      <LI><A HREF="#5" CLASS="toc-item">Building OpenAutomate on Windows

</A></LI>
      <LI><A HREF="#6" CLASS="toc-item">Building OpenAutomate on non-Windows OSs

</A></LI>
      <LI><A HREF="#7" CLASS="toc-item">Contact

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     </UL>
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<H1><A NAME="OPENAUTOMATE_SDK"><A NAME="1">OpenAutomate SDK

</A></A></H1>

<H2><A NAME="CONTENTS"><A NAME="2">Contents

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<P>
This directory contains the OpenAutomate(tm) SDK.  


</P>
<P>
The SDK root directory is structured as follows:


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<PRE>    COPYRIGHT         : the obligatory copyright notice
    README.html       : HTML version of this README file
    README.txt        : plain text version of this file
    RELEASE.html      : release notes for the SDK in html format
    RELEASE.txt       : release notes for the SDK in plain text format
    FAQ.html          : frequently asked questions for the SDK in html format
    FAQ.txt           : frequently asked questions for the SDK in plain text format
    docs              : all documentation
    examples          : some examples on how to use the SDK
    inc               : containins the main OpenAutomate headers
    src               : contains the main OpenAutomate source modules
    OpenAutomate.sln  : Visual Studio solution file for all projects within the SDK
    oalib             : Visual Studio project directory for 
    oarpc             : OpenAutomate RPC library and utilities
    oatest            : the OpenAutomate conformance test suite
    plugins           : useful OpenAutomate plugins
</PRE>
<H2><A NAME="DOCUMENTATION"><A NAME="3">Documentation

</A></A></H2>
<P>
Please refer to <A TARGET="_top" HREF="docs/OpenAutomate.html">the OpenAutomate document</A> to get started using
the OpenAutomate SDK.


</P>
<P>
For details on changes between releases of the SDK, see <A TARGET="_top" HREF="docs/RELEASE.html">the <I>"RELEASE"</I> document</A>.


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<H2><A NAME="FREQUENTLY_ASKED_QUESTIONS"><A NAME="4">Frequently Asked Questions

</A></A></H2>
<P>
Please see <A TARGET="_top" HREF="docs/FAQ.html">the Frequently Asked Questions (FAQ) document</A>.


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<H2><A NAME="BUILDING_OPENAUTOMATE_ON_WINDOWS"><A NAME="5">Building OpenAutomate on Windows

</A></A></H2>
<P>
To build all the projects within the SDK, simply load the <I>OpenAutomate.sln</I>
Visual Studio solution file contained in the root of the SDK, and build all.


</P>

<H2><A NAME="BUILDING_OPENAUTOMATE_ON_NON-WINDOWS_OSS"><A NAME="6">Building OpenAutomate on non-Windows OSs

</A></A></H2>
<P>
Currently, OA is not fully supported on any OS other than Windows2K or
newer.  But, the main source files <I>OpenAutomate.h</I>, 
<I>OpenAutomate_Internal.h</I>, and <I>OpenAutomate.c</I> should build on any 
UNIX-like OS.  If you would like to integrate OpenAutomate into a non-Windows
application, please contact your account manager at NVIDIA.


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<H2><A NAME="CONTACT"><A NAME="7">Contact

</A></A></H2>
<P>
If you have any questions or concerns, please contact your the DevTech
engineer assigned to your organization by NVIDIA.


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