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energetic.yaml
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energetic.yaml
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# License: CC-BY-SA-4.0
Railgun:
Inherits: BigSplash
ValidTargets: Water, Ground, Tree, Lava, Swamp
Range: 8c0
ReloadDelay: 50
Report: raygun_newlocknew.wav
Projectile: LaserZap
Width: 0c100
Shape: Cylindrical
ZOffset: 2048
Color: FE0303
Warhead@Smudge: LeaveSmudge
SmudgeType: Crater
Warhead@Damage: SpreadDamage
DamageTypes: Fire
ValidTargets: Ground, Water, Tree, Lava, Swamp
Spread: 128
Damage: 8000
Versus:
None: 200
Steel: 75
Light: 125
Heavy: 155
Wood: 10
Warhead@Incendiary: TreeDamage
Spread: 128
Damage: 8000
Percentage: 10
Warhead@GroundEffect: CreateEffect
Explosions: small
ValidTargets: Ground
ImpactSounds: explosion06.wav
ElectronicCountermeasure:
ReloadDelay: 20
Range: 7c0
Report: Sonic1.wav, Sonic2.wav, Sonic3.wav
ValidTargets: Vehicle
InvalidTargets: DisabledVehicle
Projectile: Bullet
Speed: 150
Image: bullet4
Warhead@ECM: GrantExternalCondition
Range: 1c0
Duration: 40
Condition: ecm-disabled
ValidTargets: Vehicle
Warhead@Damage: SpreadDamage
Spread: 1
Damage: 0
ValidTargets: Vehicle
Warhead@Effect: FireRadius
Weapon: ElectronicCounterMeasureEffect
Amount: 8
AffectsParent: true
ValidTargets: Ground
ElectronicCounterMeasureEffect:
ReloadDelay: 1
Range: 1c0
Projectile: Bullet
Speed: 150
Image: bullet4
Sequences: effect
Warhead@Damage: SpreadDamage
Spread: 1
Damage: 0
RepairBeam:
ReloadDelay: 5
Range: 2c0
Projectile: LaserZap
ZOffset: 2047
Color: fffff2
SecondaryBeam: true
SecondaryBeamZOffset: 2047
Width: 36
Duration: 2
SecondaryBeamWidth: 144
SecondaryBeamColor: f09000
ValidTargets: DamagedVehicle
TargetActorCenter: true
Warhead@Repair: TargetDamage
DebugOverlayColor: 00FF00
Damage: -250
ValidTargets: DamagedVehicle
Spread: 1
RepairTorch:
ReloadDelay: 3
Range: 1c0
Projectile: LaserZap
ZOffset: 2047
Color: fffff2
SecondaryBeam: true
SecondaryBeamZOffset: 2047
Width: 24
Duration: 2
SecondaryBeamWidth: 144
SecondaryBeamColor: 0020F0
ValidTargets: DamagedPod
TargetActorCenter: true
Warhead@Repair: TargetDamage
DebugOverlayColor: 00FF00
Damage: -50
ValidTargets: DamagedPod
Spread: 1
Plasma:
Inherits: BigSplash
ValidTargets: Structure, Wall
ReloadDelay: 10
Range: 8c0
MinRange: 1c0
Report: lasercannon_newlocknew.wav
Projectile: Missile
Speed: 350
Blockable: false
Inaccuracy: 0
Image: bullet8
Warhead@Smudge: LeaveSmudge
SmudgeType: Crater
Chance: 25
InvalidTargets: Vehicle, Structure
Warhead@Damage: SpreadDamage
Damage: 1750
Versus:
Steel: 85
Concrete: 85
Warhead@Incendiary: TreeDamage
Spread: 128
Damage: 1750
Warhead@Effect: CreateEffect
Explosions: small
ImpactSounds: explosion06.wav
ValidTargets: Ground, Air, Ship, Tree
VoltageArc:
ReloadDelay: 50
Range: 8c0
Report: lightningbolt.wav
Projectile: EnergyBolt
Radius: 3
Duration: 5
InnerLightness: 255
OuterLightness: 80
Color: 9bc2eb
Distortion: 200
DistortionAnimation: 150
SegmentLength: 0c512
ZOffset: 2048
ValidTargets: Ground, Water, Vehicle, Lava, Swamp
Warhead@Damage: SpreadDamage
Spread: 128
Damage: 8000
Versus:
None: 200
Steel: 75
Light: 125
Heavy: 155
Wood: 10
ValidTargets: Ground, Water, Vehicle, Lava, Swamp
DamageTypes: Electricity
Warhead@Incendiary: TreeDamage
Spread: 128
Damage: 8000
Percentage: 10
Warhead@Sparks: FireShrapnel
Weapon: ElectricSpark
Amount: 4
AffectsParent: true
ValidTargets: Ground, Water, Vehicle, Lava, Swamp
PodVoltageArc:
Inherits: VoltageArc
Range: 5c512
Report: lighting_gun_freqman.wav
ValidTargets: Ground, Water, Air, Tree, Lava, Swamp
ReloadDelay: 60
Projectile: EnergyBolt
Radius: 2
Warhead@Damage: SpreadDamage
Spread: 128
Damage: 2500
Versus:
None: 65
Steel: 75
Light: 70
Heavy: 110
Concrete: 50
ValidTargets: Ground, Water, Air, Tree, Lava, Swamp
Warhead@Incendiary: TreeDamage
Spread: 128
Damage: 2500
ValidTargets: Ground, Water, Air, Tree, Lava, Swamp
RapidPodVoltageArc:
Inherits: PodVoltageArc
Range: 8c0
ReloadDelay: 30
LightningBolt:
ReloadDelay: 60
Range: 9c0
Report: lightningbolt.wav
ValidTargets: Air
Projectile: EnergyBolt
Radius: 3
Duration: 5
InnerLightness: 255
OuterLightness: 80
Color: 9bc2eb
Distortion: 200
DistortionAnimation: 150
SegmentLength: 0c512
ZOffset: 2048
Warhead@Damage: SpreadDamage
Spread: 128
Damage: 4000
ValidTargets: Air
Versus:
None: 30
Wood: 90
Light: 90
Heavy: 115
Concrete: 100
Warhead@Incendiary: TreeDamage
Spread: 128
Damage: 3250
Percentage: 90
Warhead@Effect: CreateEffect
Explosions: small
ImpactSounds: explosion06.wav
ValidTargets: Air
Warhead@Sparks: FireShrapnel
Weapon: ElectricSpark
Amount: 4
AffectsParent: true
ValidTargets: Ground, Air, Ship, Tree, Lava, Swamp
LightningBoltLight:
Inherits: LightningBolt
ReloadDelay: 60
Range: 8c0
Report: lightningbolt.wav
Warhead@Damage: SpreadDamage
Spread: 128
Damage: 2000
ValidTargets: Air
Versus:
None: 30
Wood: 90
Light: 90
Heavy: 115
Concrete: 100
Warhead@Incendiary: TreeDamage
Spread: 128
Damage: 2000
Percentage: 90
Warhead@Effect: CreateEffect
Explosions: small
ImpactSounds: explosion06.wav
ValidTargets: Ground, Air, Ship, Tree, Lava, Swamp
^PixelSpark:
Range: 1c0
MinRange: 512
ReloadDelay: 1
Projectile: Bullet
Speed: 80
LaunchAngle: 125, 175
Image: pixelsparks
Sequences: damage
Palette: effect
Warhead@Damage: SpreadDamage
DamageSpark:
Inherits: ^PixelSpark
ElectricSpark:
Inherits: ^PixelSpark
Projectile: Bullet
Sequences: electric
RailgunSetup:
ValidTargets: Ground, Water, Air, Tree, Lava, Swamp
Warhead@DamageDelivery: FireCluster
Weapon: RailgunStrike
Dimensions: 1,1
Footprint: X
Warhead@Visual: FireRadius
ValidTargets: Ground, Water, Air, Tree, Lava, Swamp
Weapon: RailgunVisualStage1
Amount: 6
TransferAltitude: true
RailgunVisualStage1:
Projectile: InstantHit
Range: 1280
ValidTargets: Ground, Water, Air, Tree, Lava, Swamp
Warhead@Visual: FireShrapnel
ValidTargets: Ground, Water, Air, Tree, Lava, Swamp
Weapon: RailgunVisualStage2
RailgunVisualStage2:
ValidTargets: Ground, Water, Air, Tree, Lava, Swamp
Projectile: GravityBomb
Image: railgun
Sequences: idle
Velocity: 0,0,-60 # needs to be synced with RailgunStrike
Acceleration: 0,0,-45 # needs to be synced with RailgunStrike
Warhead@Effect: CreateEffect
Explosions: railgun
ImpactSounds: explosion06.wav
ValidTargets: Ground, Water, Air, Tree, Lava, Swamp
RailgunStrike:
Projectile: GravityBomb
Velocity: 0,0,-60 # needs to be synced with RailgunVisualStage2
Acceleration: 0,0,-45 # needs to be synced with RailgunVisualStage2
ValidTargets: Ground, Water, Air, Tree, Lava, Swamp
Report: raygun_newlocknew.wav
Warhead@DamageImpact: SpreadDamage
Spread: 1c0
Damage: 10000
Falloff: 1000, 368, 135, 50, 18, 7, 0
ValidTargets: Ground, Water, Air, Tree, Lava, Swamp
DamageTypes: Fire
AffectsParent: true
Warhead@IncendiaryImpact: TreeDamage
Spread: 1c0
Damage: 10000
Falloff: 1000, 368, 135, 50, 18, 7, 0
AffectsParent: true
Warhead@DamageArea: SpreadDamage
Spread: 1c0
Damage: 25000
Falloff: 100, 50, 25, 0
Delay: 3
ValidTargets: Ground, Water, Air, Tree, Lava, Swamp
DamageTypes: Fire
AffectsParent: true
Warhead@IncendiaryArea: TreeDamage
ValidTargets: Ground, Water, Air, Tree, Lava, Swamp
Spread: 1c0
Damage: 25000
Falloff: 100, 50, 25, 0
AffectsParent: true
Warhead@Visual: FireRadius
ValidTargets: Ground, Water, Air, Tree, Lava, Swamp
Weapon: RailgunDistortion
Amount: 15, 30
AffectsParent: true
Warhead@CenterSpark: FireShrapnel
Weapon: ElectricSpark
Amount: 4
AffectsParent: true
ValidTargets: Ground, Water, Air, Tree, Lava, Swamp
Warhead@SparkWave1: FireRadius
Weapon: RailgunSparkWave1
Amount: 12
AffectsParent: true
ValidTargets: Ground, Water, Air, Tree, Lava, Swamp
Warhead@SparkWave2: FireRadius
Weapon: RailgunSparkWave2
Amount: 36
AffectsParent: true
ValidTargets: Ground, Water, Air, Tree, Lava, Swamp
RailgunDistortion:
ValidTargets: Ground, Water, Air, Tree, Lava, Swamp
Projectile: EnergyBolt
Radius: 2
Duration: 12
Distortion: 256
Color: 8080FF
ZOffset: 256
SegmentLength: 384
FadeOut: true
Range: 2c768
RailgunSparkWave1:
ValidTargets: Ground, Water, Air, Tree, Lava, Swamp
Projectile: InstantHit
Range: 1280
ValidTargets: Ground, Water, Air, Tree, Lava, Swamp
Warhead@Visual: FireShrapnel
Weapon: ElectricSpark
Amount: 3
AffectsParent: true
ValidTargets: Ground, Water, Air, Tree, Lava, Swamp
RailgunSparkWave2:
ValidTargets: Ground, Water, Air, Tree, Lava, Swamp
Projectile: InstantHit
Range: 2560
ValidTargets: Ground, Water, Air, Tree, Lava, Swamp
Warhead@Visual: FireShrapnel
Weapon: ElectricSpark
Amount: 3
AffectsParent: true
ValidTargets: Ground, Water, Air, Tree, Lava, Swamp
DroneBlaster:
Inherits: BigSplash
ValidTargets: Water, Ground, Tree, Lava, Swamp
ReloadDelay: 50
Range: 5c0
MinRange: 3c0
Report: blaster1-tutarap.wav, blaster2-tutarap.wav, blaster3-tutarap.wav
Projectile: Bullet
Speed: 350
Blockable: false
Inaccuracy: 512
Image: bullet10
Warhead@Smudge: LeaveSmudge
SmudgeType: Crater
Chance: 25
InvalidTargets: Vehicle, Structure
Warhead@Damage: SpreadDamage
DamageTypes: Fire
Spread: 128
Damage: 2000
ValidTargets: Ground, Water, Air, Tree, Lava, Swamp
Versus:
None: 100
Wood: 50
Light: 75
Heavy: 75
Concrete: 50
Warhead@Incendiary: TreeDamage
Spread: 128
Damage: 2000
Percentage: 50
Warhead@Effect: CreateEffect
Explosions: small
ImpactSounds: explosion06.wav
ValidTargets: Ground, Air, Ship, Tree
HackBack:
ReloadDelay: 160
Range: 6c0
Report: lightningbolt.wav
ValidTargets: Vehicle
Projectile: EnergyBolt
Radius: 3
Duration: 7
InnerLightness: 100
OuterLightness: 50
Color: ECE454
Distortion: 100
DistortionAnimation: 100
SegmentLength: 0c256
ZOffset: 2048
Warhead@Damage: SpreadDamage
Damage: 1000
Spread: 480
Warhead@Hack: ChangeOwner
Range: 512
Duration: 375
InvalidTargets: Structure
ValidRelationships: Enemy, Neutral