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Battleship won't selfdestruct/May be preventing save #646
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Quick update: I was able to get the error only hours after the mission. You don't have to wait until the next day. However, the game did let me save immediately after loading the save the first time. |
Another update: I believe firmly now that the UFO not self destructing is preventing the game from completing a save. I was able to save the game originally because time had been paused and the code to self destruct had not been ran so the UFO was legitimately still there. However, since the UFO DIDN'T self destruct, something is going wrong in the code when the game tries to save. W 12605447300 void __cdecl OpenApoc::GameState::validate(void): Validating GameState |
Perhaps final update: Using ctrl+shift+alt+right-click destroyed the UFO and again allowed saving. |
The fix above probably won't solve this - but hopefully fix the saving, so we can get a better reproduction case? |
UFO self-destruction after a battle is fixed in #878. |
This issue appears fixed thanks to JonnyH and emptyVoid 's efforts |
This may be related to #629 . After completing the mission, the UFO on the Cityscape didn't self destruct. I think this may be preventing me from saving on the next day as the game errors out before the save is complete.
save_Stream Test.zip
openapoc_log.txt
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