OpenApoc does not generate the full range of OG maps for each mission #630
Labels
Battlescape
An issue relating to something in the battle overview part of Apocalypse
!BUG! low priority
This is a bug in OpenApoc. It will need resolving when time allows. It does not always cause a CTD
Code Query
Something doesn't seem right in the code. It may not be a bug, but it probably needs fixing!
Enhancement
This is a request for something that makes OpenApoc work better or more intuitively
Feature Request
This is a request for a new thing to be added to OpenApoc
Help Wanted
Help is required in making this fix/feature complete. If you can code or test, please take a look!
Not Yet Implemented
This fix or feature is not yet implemented or merged with trunk
Verified / Replicated
This issue has been verified or replicated by a developer
As referred to specifically regarding Slum Maps in #396 it appears the problem with OpenApoc not generating the full range of maps for each building and area type is across the board
There are a considerable number of options that OpenApoc should be able to create, but it does not appear to
@Istrebitel 's youtube videos also show that in his OpenApoc builds at least, the map generator was creating more varieties of combat zone... This never appears to have made it to trunk or has been disabled since it was tested
Further investigation is required
Ideally, we should offer all the map combinations that OG did, but also allow more possibilities and variety of map sizes
It appears maps were scaled according to squad size in OG, but with a "random" element that meant that small squad numbers could rarely still end up on a very large map....
The text was updated successfully, but these errors were encountered: