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game crashes for no reason #586

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Erydian opened this issue May 18, 2019 · 7 comments
Closed

game crashes for no reason #586

Erydian opened this issue May 18, 2019 · 7 comments
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!BUG! HIGH PRIORITY Crashes the game! A serious issue stopping game progress or losing data. Needs a fix finding ASAP!

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@Erydian
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Erydian commented May 18, 2019

Hi
as in title, game crashes for no reason at 2:55.
Add save and log
Desktop.zip

@makus82
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makus82 commented May 18, 2019

ty for report @Erydian but "No reason" does not describe what you did before the crash )

@Atrosha
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Atrosha commented May 18, 2019

Only one strange event are occurs in this savegame next after loading: civic flying transport vehicle crash, as you see at my video:

https://youtu.be/DgPUgPbPpfs

But all resolves normally.

@BeornTB
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BeornTB commented May 30, 2019

I'd like to jump in the bandwagon of the CTD for "No reason" that describes nothing. I opened a new game after a fresh install from the exe installer. Crashed within seconds.

All I can offer is the log:
openapoc_log.txt

@BeornTB
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BeornTB commented May 30, 2019

Another crash, another log:
openapoc_log.txt

Config file:

OpenApoc_settings.zip

@JonnyH
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JonnyH commented Jun 5, 2019

I have, as yet, not managed to reproduce this crash.

Perhaps it's related to the GL texture destruction crash on macos (While we're /technically/ doing something wrong here by calling things from the wrong thread, on every non-macos driver I can test it just results in a small leak instead of a crash).

Does setting the "Framework.Data.ImageSetCacheSize" option to a high value (e.g. 9999999999) so images are never destroyed avoid this crash?

@makus82 makus82 added the !BUG! HIGH PRIORITY Crashes the game! A serious issue stopping game progress or losing data. Needs a fix finding ASAP! label Jun 16, 2019
@Atrosha
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Atrosha commented Jun 16, 2019

Sorry for my wrong report. At second iteration of this issue testing I've got a crash at 2:55 on latest build.
I attach the gdb backtrace.
_586_gdb_output.txt

@JonnyH
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JonnyH commented Jul 26, 2019

Somehow this save has a civilian biochemist named "Jennifer Williams" with a homeBuilding "BUILDING_TEMPLE_OF_THE_VISITORS" with a modified_stats health of "0" and a current_stats health of "36", so Agent::updateHourly is trying to heal them.

As they're in their "home building", it tries to query how many medical bays there are in the base.. but naturally there is no base, as it's a civilian in a civilian building :)

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