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APPCRASH (all the time) #557
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Looks like your XCOM.BIN got corrupted somehow it should be around 604,8 MB (604.847.376 Bytes) big. Looking through your log there is plenty of corrupted files such as
and
The log outputs that 50x times from different files. |
Those PNG "errors" are normal - it tries to see if an image file is a PNG file (which they aren't), then it falls back to PCX (which those files are). So only if you see the PCX loader failing should that actually be an error. |
I've tied 2 versions of the game and same story happends still, don't know what to do. |
I haven't seen this issue myself - maybe there's something different with your system (OS/driver versions, settings like localisation?) Is there any chance you can get a backtrace? It might help us figure out what's going on if we know exactly where it's crashing. |
I thought it was suspicious that it could cause for him the crash as my log doesn't mention it tried to load pcx file as png. At the end of file it doesn't show any warning or errors at all which provoked this crash.
Do you have any guesses how long it takes for a crash to happen? Also can you recall what were you trying to do just before the crash happened? |
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Hello! |
I take him. Guide to work. |
Hello again! After that game crashes and rises multiple exeptions: I attach stacktrace and gamelogs: We've tried to compile latest master branch with GOG and Steam cd.iso. This backtrace for Steam CD. After all I've tried v0.1-447-g109644d5 + Steam version and no crashes after 5 min gameplay (miracle? moon phase?). I'll continue test tommorow and update info. |
Is there a "gamestate_common" in the data/ directory? Are you running it through MSVC? Currently it expects the data directory to be in "./data", which is correct is MSVC runs it as it sets the current working directory to the root of the repository - but if you run it manually (or MSVC's run thing is different on different versions/platforms) it might be that? Have the extractors run as part of the build? Are there difficulty1_patched and similar in the data directory? |
267 087 bytes
Two build was run from MSVC. One with Steam CD, second with GOG CD.
difficulty1_patched size is 139 432 bytes and others are present. |
I added more info logs in PR #560 to help with seeing what's going on here. Any chance you can run that and re-paste the log? |
Not so fast. imho this is pc config errors. |
This does indeed appear to be PC config dependant Closing as we have had no similar reports in 2 years! |
Hello everyone!
Game crashes all the time randomly (not in battle mode). May happend after 10 seconds after start or just any time. I've tried last v0.1-447-g109644d5 + official gog version of the game.
Windows says (RU):
Сигнатура проблемы:
Имя события проблемы: APPCRASH
Имя приложения: OpenApoc.exe
Версия приложения: 0.0.0.0
Отметка времени приложения: 5cbe2045
Имя модуля с ошибкой: OpenApoc.exe
Версия модуля с ошибкой: 0.0.0.0
Отметка времени модуля с ошибкой: 5cbe2045
Код исключения: c0000005
Смещение исключения: 000000000009ec9b
Версия ОС: 6.1.7601.2.1.0.256.48
Код языка: 1049
Дополнительные сведения 1: 4aeb
Дополнительные сведения 2: 4aebd51fab1d00395e37b483f511b0c7
Дополнительные сведения 3: 692c
Дополнительные сведения 4: 692ccecc8f68ee8eb546f715ef6813aa
+uploading openapoc log file
Using Win 7 x64
Thx!
openapoc_log.txt
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