[Crash] on a alien spotted mission (Segmentation fault) #528
Labels
!BUG! HIGH PRIORITY
Crashes the game! A serious issue stopping game progress or losing data. Needs a fix finding ASAP!
!BUG! low priority
This is a bug in OpenApoc. It will need resolving when time allows. It does not always cause a CTD
Crash during the mission in real time mode
gdb listing
Thread 1 "main" received signal SIGSEGV, Segmentation fault. OpenApoc::BattleHazard::update (this=0x60000000d, state=..., ticks=1) at /home/atrosha/OpenApoc/game/state/battle/battlehazard.cpp:490 490 if (ticksUntilVisible > 0) (gdb) info stack #0 OpenApoc::BattleHazard::update (this=0x60000000d, state=..., ticks=1) at /home/atrosha/OpenApoc/game/state/battle/battlehazard.cpp:490 #1 0x00000000007378f1 in OpenApoc::Battle::update (this=<optimized out>, state=..., ticks=1) at /home/atrosha/OpenApoc/game/state/battle/battle.cpp:1675 #2 0x00000000008aa757 in OpenApoc::GameState::update (this=0x5989410, ticks=1) at /home/atrosha/OpenApoc/game/state/gamestate.cpp:959 #3 0x000000000052bf2d in OpenApoc::BattleView::update (this=<optimized out>) at /home/atrosha/OpenApoc/game/ui/tileview/battleview.cpp:1443 #4 0x00000000004569b8 in OpenApoc::Framework::run (this=0xfd14d0, initialStage=...) at /home/atrosha/OpenApoc/framework/framework.cpp:584 #5 0x000000000043a1d4 in main (argc=<optimized out>, argv=<optimized out>) at /home/atrosha/OpenApoc/game/main.cpp:26
The text was updated successfully, but these errors were encountered: