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Onixarts Task Manager

Task schedulling library for Arduino. You can add many tasks that will call execution functions in defined time period.

Features

  • Unlimited task count
  • Start, Execute and Stop events for each task
  • Task autostart or start controlled by code
  • Infinite loop or defined times execution
  • Task can be stopped, started and restarted
  • No timer, using millis()
  • millis overflow safe
  • Events global callback functions
  • Can be used internally in class objects
  • No dynamic memory allocation

Overview

Library is build with two classes:

Task defines the job, how often it should be executed and how many times. For example, it could define blinking LED 5 times for 200ms.

Manager is a helper class that dispatch current milis() for all the tasks handled by manager. After defining Tasks You call AddTask(task) method and in main loop() function You call manager.Update() method to all handled tasks work properly. Manager is defined as class template with handled tasks count parameter.

Basic usage

You should instantiate Manager class like this:

using namespace Onixarts::Tools;
TaskManager::Manager<8> taskManager;

It will generate Manager object with maximum of 8 tasks. This value should be equal or greater than physical task count.

Declaration of tasks is as simple as:

TaskManager::Task task1(OnTask1Execute, 1000, TaskManager::TaskState::Running, 0);

First parameter is the ExecuteEventDelegate callback function which is called when the time defined in taskInterval(parameter 2) has expired from task's start time. Third parameter defines if the task should be initially running or stopped. The last one is repeatCount parameter, which determines how many times task would execute callback function. 0 means the task is executed in infinite loop. You can always stop it by calling task1.Stop() method, and run it again by task1.Start() or task1.Restart() methods.

Next, in setup() function add defined tasks into manager.

void setup()
{
    taskManager.AddTask(task1);
}

The last thing You should do is to keep each task alive. For that call taskManager.Update() in loop() function.

void loop()
{
    taskManager.Update();
}

It will notify all tasks registred by AddTask() method with current millis() timestamp.

You may also want to write callback function that will be called by Task:

void OnTask1Execute()
{
  // put Your code here
}

Task's events

Task can be Started, Restarted and Stopped by calling methods Start(), Restart() and Stop(). When task is started or stopped it can call callback function, just like one being called when task's interval is expired. The last one function delegate is passed into Task constructor as first parameter. You can always pass NULL, so task will not call any function at all. Setting callback functions is easy:

task1.SetStartEventDelegate(OnTask1Started);
task1.SetStopEventDelegate(OnTask1Stopped);

and implementation of this functions:

void OnTask1Started()
{
    //put task started code here
}

void OnTask1Stopped()
{
    //put task stopped code here
}

This functions are usefull if your tasks are started and stopped. For example, You can turn siren ON in start event and turn it OFF on stop event, when task is configuread as executed 1 time for 30 seconds. You simply call sirenTask.Start() and it will stay enabled for 30 seconds.

Start vs Restart

Both methods will start task if it is currently stopped. Calling Start() on running task won't do anything, while Restart() will reset task (current time progress and loop counter if specified) and start it again. Note that start event will be generated on each task restart.

Using tasks in class

As You may know, You can't simply pass object method as callback function, because in compilation time this pointer is undefined - so the compiler won't know which object's method should be called. In such cases You are usually define global callback function and then in function body You call myObject1.DoSomething() or declare class method as static - but it has no access to the object's data however.

In Onixarts_TaskManager library You can implement derived tasks inside Your class. There are some macros defined that will simplify proces to minimum lines od code.

Below is an example of custom class MyClass with defined task1 inside.

class MyClass : public TaskManager::Manager<1>
{
public:
    MyClass()
    : task1(this)
    {
       AddTask(task1);
    }
    
    BEGIN_TASK(Task1, 1000, TaskManager::TaskState::Running, 0, MyClass)
    void OnExecute()
    {
        // put Your task executed code here
        GetParent().DoSomething();
    }
    END_TASK(task1)
    
    void DoSomething()
    {
        // put Your code here
    }
};

You define task with BEGIN_TASK and END_TASK macros - always put them together. In begin macro put derived task name (it could be Task1 as above), taskInterval (1000), default state (Running), repeat count (0) and name of Your parent class (MyClass here). In between those macros You can put one of the three methods that override empty methods from base Task class: OnStart(), OnExecute() and OnStop(). You don't have to add callback function like I did it before. This methods will be called automatically when events occured.

To access Your parent class members from inside the task, use GetParent() method.

In TASK_END macro You specify task instance member like task1. It is also important to instantiate this task when Your main class object is being constructed, so in MyClass constructor initialization list put each defined tasks like task1(this).

How about updating tasks inside class? Well, there are few methods. You can put TaskManager::Manager in global space and AddTask() for each object's task, then call Update() in loop() function. This is not very good solution in case You add new task somewhere in code, You always must remember to register it in main ino file. Better solution is to put Manager instance inside each class. Then You register only current tasks in class constructor. If manager is defined as public You can call it in ino's loop() function like myObject.taskManager.Update().

In example above I use third technique. MyClass inherits from TaskManager::Manager so it becomes a manager itself. In loop() function I just called myObject.Update() as MyClass inherits Update() method from manager.