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Updates to skip transformation calculation when slice normal of the viewport api is in negative x direction #159

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Updates to skip the transformation calculation when slice normal of the viewport api is in negative x direction([-1, 0, 0]).
This is required as zero-transformation matrix is returned when 'rotateFromDirections' function is called with viewport slice normal as negative x-axis([-1,0,0]) and target direction as positive x-axis ([1, 0, 0])

@maya-trenser maya-trenser changed the title Updates to skip transformation calculation when slice normal of the v… Updates to skip transformation calculation when slice normal of the viewport api is in negative x direction Nov 30, 2021
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Hi @igoroctaviano
Could you please review the changes and shed some light on the failed checks. Thank you.

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