Skip to content
View NickAragua's full-sized avatar

Organizations

@MegaMek
Block or Report

Block or report NickAragua

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Please don't include any personal information such as legal names or email addresses. Maximum 100 characters, markdown supported. This note will be visible to only you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse

Popular repositories

  1. mekhq mekhq Public

    Forked from MegaMek/mekhq

    MekHQ is a java helper program for the MegaMek game that allows users to load a list of entities from an XML file, perform repairs and customizations, and then save the new entities to another XML …

    Java

  2. megamek megamek Public

    Forked from MegaMek/megamek

    MegaMek is a networked Java clone of BattleTech, a turn-based sci-fi boardgame for 2+ players. Fight using giant robots, tanks, and/or infantry on a hex-based map.

    Java

  3. StrategicContext StrategicContext Public archive

    "Standalone" version of the strategic context interface for MekHQ

    Java

  4. megameklab megameklab Public

    Forked from MegaMek/megameklab

    MegaMekLab is a Mek creator program. Currently it can create Meks, vehicles, battlearmor, and conventional infantry. It can also print PDF record sheets for almost all Battletech units. Created uni…

    Java

  5. MissionControl MissionControl Public

    Forked from CWolfs/MissionControl

    A HBS BattleTech mod that provides a framework for runtime modifications of the contracts and encounters.

    C#

  6. OpenRA OpenRA Public

    Forked from OpenRA/OpenRA

    Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.

    C#