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piggy

piggy icon

Overview

piggy aims to be a simple sandbox for developers who want a quick way to create custom tooling for their own projects.

This repository provides both a stand-alone Electron app, and a reference implementation of a client-side library for use with React Native. Eventually, libraries for different languages or runtimes may be included.

If you want to get up and running with React Native quickly, please refer to the integration guide.

While it does provide some useful functionality out of the box, it's best to think of piggy as a straightforward, pre-configured, non-opinionated playground that uses Electron and React to communicate with your applications using WebSockets; stream data to piggy, grab it from the WebSocket, and display it in a React component however you want.

While similar projects exist, they tend to have more ambitious goals: extension bundling, publishing, sharing, etc. That's great for certain classes of tooling, but also introduces a more complicated architecture that can be time consuming or intimidating to integrate against, especially if you just need to build a few one-off, in-house tools.

That said, we do believe that the stock version of piggy can be immediately useful to some React Native developers, so notarized binaries are provided in the Releases section of this project, and the client-side React Native library is available via npmjs.com.

Let's take a quick look at the piggy UI: screenshot-timeline-collapsed

You can add your own tooling to the left bar by simply dropping some source files in the correct directory and reloading the app. The plugins in the screenshot are included in the app/App/Plugins/Standard directory as examples. If you want to learn more about writing your own tools, please see the custom plugin documentation.

Due to the (lack of) architecture, your plugins just become part of the app. There are no sandboxing rules between plugins, and your code has access to all of the app internals. Again, this design decision is intentional. piggy plugins are not necessarily meant to be shared and published to the world, they are supposed to be tools that help you build your app, filling in gaps that may exist with existing solutions.

Standard (built-in) plugins

Timeline

Over time applications grow to contain multiple complicated, loosely coupled subsystems for things like networking, state management, navigation and various other domain-specific tasks. Loosely coupled subsystems are great for reuse, extensibility and testability, but often times they can make software more difficult to reason about.

In addition, the subsystems are often implicitly affected by performance or timing of other subsystems, making certain types of optimization (like app startup) time-consuming and error prone.

The Timeline plugin can be used to:

  • Obtain a visual overview of what an app is doing over time, as its running
  • Measure how long subsystems are taking to complete their tasks.
  • Identify implicit dependencies between subsystems.
  • Spot certain classes of unexpected behavior that may not result in errors.
  • Generally understand how the app works, at a high level.

screenshot-timeline-collapsed

screenshot-timeline-expanded

Event Log

The Event Log plugin federates logs and information from multiple large subsystems, and provides quick tools for filtering and searching. It includes:

  • Logs from both the JS and native layers
  • All HTTP traffic
  • Navigation events
  • Redux actions

As the app is used, the log is updated in real-time. It has a couple nice features baked in, including the ability to:

  • View HTTP request and response data
  • Copy HTTP requests as cURL commands
  • Inspect the contents of Redux actions

screenshot-event-log

State Subscriptions

While developing apps that use Redux it can often be useful to be notified when global state changes. The State Subscriptions tab allows developers to monitor changes to slices in the store, in real time.

screenshot-state-subscriptions

Device Management

Connecting to and debugging on physical devices can be annoying (and in some cases difficult), especially for developers without a lot of experience with pure-native development. The Devices tab in the tool has a couple nifty features to aide development on both iOS and Android hardware.

Connected Clients and the Blocklist

The Connected Clients section can be used to see which devices are connected to the tooling. The device type, followed by an IP address, then a device identifier is displayed for each connected client.

Sometimes, especially in automation environments, it may be useful to disallow specific devices from connecting to the tool. For these cases, devices can be blocklisted by device identifier.

screenshot-devices

Android Devices

The Android Devices section is a thing wrapper over the adb binary that assists with the following:

  1. Starting or restarting the adb server
  2. Automatically setting up adb reverse for TCP ports 8081 (metro bundler), 8347 (tooling), and 8888 (http proxy, if available).
  3. Grabbing screenshots and adb logcat dumps

adb reverse is used to forward TCP ports over USB (or over Wifi). This allows your app on a device to access services running on your development machine via the device's localhost.

For example, if you have a server on your computer running on port 1234, and you connect your device via USB and run adb reverse tcp:1234 tcp1234, on device you can access the server running on the computer by connecting to localhost:1234.

iOS TCP over USB

The iOS development environment doesn't support anything like adb reverse out of the box, which makes testing on device difficult, especially if the development machine and phone are on different networks.

One can work around this by using a combination of

  • peertalk, a library that abstracts communication between a host computer and a device over USB
  • FBPortForwarding, which is an abstraction on top of peertalk that allows for forwarding TCP traffic.

The tool and associated library packages these two pieces of functionality together with an easy to use API. Once integrated, as with Android, the following TCP ports will be forwarded over USB: 8081 (metro bundler), 8347 (tooling), and 8888 (http proxy, if available).

See the integration guide for more information.

Session Import/Export

Sometimes QA (or other users) run into difficult-to-reproduce bugs. If the bug can be reproduced while the app is attached to tooling, all Timeline and Event Log data can be imported and exported from the main app menu:

The resulting file can be attached to a bug report, and later imported by the developer that is troubleshooting the problem.

The current session can also be downloaded via local HTTP server, by simply making a request against http://localhost:8347/session/. This can be useful in automation environments.

FAQ

  • Q: Does piggy only work with React Native apps?
    • A: Nope! piggy doesn't care what type of client sends it data. However, at this time we are only providing a client side library for React Native because it's our main, in-house use case. That said, building bindings for other languages or runtimes should be relatively trivial; as mentioned before, if you can create a WebSocket in your app, you can use piggy.
  • Q: For React Native apps, why use piggy over other popular developer tools like React Native Debugger, Chrome DevTools, or Reactotron?
    • A: We don't necessarily recommend using piggy over existing solutions; it's designed to complement existing tooling!
  • Q: Why is this project named "piggy"?
    • A: piggy is short for "piggy bank," something cute and vaguely on-brand for our company and community. Also, I'm not good at naming things.