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Hand gesture-based trigger can work well I think (pointing or fist); but it requires your game play mechanic to not require your hands while moving.
An interesting solution is the Telepath locomotion system from Aldin: https://www.youtube.com/watch?v=suINBbP5eU0
maybe this is of general enough use to consider adding something like this to the toolkit.
I thought I'd open the discussion about this here.
I can imagine my project working with hand tracking, except for my need for smooth (non-teleporting) artificial locomotion.
Currently I use the Stick locomotion from this project.
I don't have any (good) ideas currently for what would look like.
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