NairVish/the-destroyers-destiny
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This is a text-based game I created for two projects for a class I took on Python. I have worked on it a bit since. Below is the README that was submitted with the project submission; however, it does not necessarily reflect the changes I have made since. ---------------------------------- The Destroyer's Destiny A Game by Vishnu Nair CSC 11300 Projects 1 & 2 To start the game, run the file "launch.py". .py files included with the game: * battle.py - handles the battle mechanic * dungeon.py - handles the dungeon mechanic * exit.py - handles the game exit sequence as well as saving the game * game.py - holds the main game loop/sequence * globals.py - holds all globals variables and functions that will be referenced by every other module in the game * home_screen.py - handles the home screen * launch.py - the game launch module * player.py - handles the player class * shop.py - handles the shop mechanic * sidequest.py - handles the sidequest mechanic * start_state.py - handles the start sequence for the game * terminal.py - handles the terminal sequence * center_square.py [NEW] - handles the minigames/activities associated with Center Square * date.py [NEW] - handles the date mechanic * outside,py [NEW] - contains the definition for the city class and handles the player's city traversal * weather.py [NEW] - handles the weather mechanic Other data files: * caves_hideaways.txt - holds names for dungeons for the sidequest mechanic * dialogue.csv - holds all dialogue, dialogue types, and stage jump targets * loot.csv - holds all loot names and their values * main_enemies.txt - holds the names of regular enemies that can be encountered during the main quest * people.csv - contains the names and genders of people for the sidequest mechanic * potions.csv - holds all potion names, powers, types, and costs * provinces.txt - holds list of all Imperial provinces * rare_loot.csv - holds all rare loot names and their values * side_enemies.txt - hold names for all enemies that can be encountered in sidequests * weapons.csv - holds weapon names, powers, and costs * arena_enemies.txt [NEW] - holds the names of all enemies that can be encountered in the battle arena * outdoor_statements.csv [NEW] - contains the statements that will be printed when the player first goes outside * American Roulette.gif [NEW] - the layout for the American Roulette board * European Roulette.gif [NEW] - the layout for the European Roulette board Changes from Project 1: * NEW: Game now keeps track of dates based on a fictional calendar. * NEW: Game now determines the weather for each day, including temperature and condition (based on the current season). * NEW: The player can now traverse his/her home city, allowing them to visit certain locations. Accordingly, the shops have been moved into this mechanic. * NEW: The player can now perform a power attack once per battle which deals 25% more damage. * NEW: Added a few mini-games: roulette, battle arena, and battle practice area. * NEW: Colored text now printed in certain situations. * NEW: On launch, the game now changes the terminal window size to 28 rows by 103 columns in terminals that support the changing of windows sizes using escape character sequences. * Source: "https://stackoverflow.com/questions/6418678/resize-the-terminal-with-python". * CHANGED: Save data is now written to and loaded from JSON files. * CHANGED: The game over exception now works correctly. * CHANGED: Made game easier/playable at higher levels. * CHANGED: When Ctrl-C is pressed, a message indicating that the player has left the game is now printed instead of a KeyboardInterrupt traceback. * CHANGED: Other minor fixes and enhancements.
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A text-based game written in Python.
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