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@nsubtil nsubtil released this 30 Apr 13:02
· 2 commits to main since this release

For the full release notes for RTX Remix, please visit https://docs.omniverse.nvidia.com/kit/docs/rtx_remix/latest/docs/remix-releasenote.html

RTX Remix Runtime 0.5.0 Release Notes:

DXVK:

  • Added DLSS 3.5 Ray Reconstruction support
  • Added the d3d8to9 wrapper to the runtime release
  • Changes to texture tagging flow (NVIDIAGameWorks/dxvk-remix#49 by @xoxor4d)
  • Improved vertex capture system
  • Introduced dithering to local tonemapper and temporal accumulation to resolve visual artifacts
  • Added config options to hide Remix splash banner and display custom welcome message on startup
  • Added option to pass original game cubemaps to Remix backend for texture tagging (without rendering them)
  • Added ability to ignore baked lighting associated with certain textures
  • Added option to configure scene world space coordinate system (NVIDIAGameWorks/dxvk-remix#65 by @jdswebb)
  • Adds option to use AABBs to differentiate instances (NVIDIAGameWorks/dxvk-remix#67 by @xoxor4d)
  • Default to RT pipelines for RADV (NVIDIAGameWorks/dxvk-remix#63 @pixelcluster)
  • Fix distant light orientation (NVIDIAGameWorks/dxvk-remix#66 by @mmdanggg2)
  • Fixed issues with texture capture, capture stutter and capture corruption

Bridge:

  • Enabled function logging in DebugOptimized builds
  • Added "logServerCommands" option, which logs commands sent to the server in the bridge log file
  • Added additional logging mode "logAllCommands", which logs both server commands as well as additional status information
  • Improved build system reliability
  • Added client-side validation for SetTransform calls
  • Fixed issue that caused a deadlock when the client emits an API call with a null pointer as argument
  • Fixed a bug that caused data queue corruption on queue overflow
  • Disabled server timeouts to avoid terminating the bridge prematurely in certain cases
  • Bridge client now closes down properly when the server unexpectedly terminates

How to Report an Issue:
Prerequisite: You need to have a (free) GitHub account

  1. Go the RTX Remix Github Issues page
  2. Click the green "New Issue" button
  3. Select the bug template (Runtime, Documentation, Toolkit, Feature Request) and click "Get Started"
  4. Fill out the form template, providing as much detailed information as you can, including attaching files and/or images
  5. Click the green "Submit new issue" to send a ticket directly to the RTX Remix Team!

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