Skip to content

A collection of graphic API wrappers with overrided texture filtering methods

Notifications You must be signed in to change notification settings

MuxaJlbl4/Nearest-Neighbour-Wrappers

Repository files navigation

Nearest-Neighbour Wrappers

A collection of graphic API wrappers with overrided texture filtering methods for Windows. Now every upscaled texture renders with point filter (Nearest-Neighbour sampling).

Screenshots:

Usage:

Put appropriate dll files to game's executable directory

  • ddraw.dll - for DirectX 1-7 apps (x86 only)
  • d3d8.dll - for DirectX 8 apps (x86 only)
  • d3d9.dll - for DirectX 9 apps (x86 only)
  • d3d10.dll - for DirectX 10 apps (in progress)
  • d3d10_1.dll - for DirectX 10.1 apps (in progress)
  • d3d11.dll - for DirectX 11 apps (in progress)
  • opengl32.dll - for OpenGL apps (x86 only)

Warning! Do not use any wrappers with online anti-cheat protected games to prevent ban!

Notes:

d3d8to9 based dll (d3d8.dll) converts DirectX 8 API calls to DirectX 9, see more details in d3d8to9 repo.
dxvk based dlls (d3d10.dll - d3d11.dll) is Vulkan-based implementation of DirectX for Linux/Wine. In often cases it works with Windows, but officially it's not supported.

Used repositories:

About

A collection of graphic API wrappers with overrided texture filtering methods

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages