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Respawn in Overworld from Nether/End #155

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@nicegamer7 nicegamer7 commented May 8, 2020

This is Vanilla behaviour. It will only set the respawnWorld if the worlds are named correctly and no links between the worlds are set.

This fixes Multiverse/Multiverse-Core#2160.

This is Vanilla behaviour. It will only set if the worlds are named correctly and no links between the worlds are set.
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nicegamer7 commented Jun 8, 2020

I'm converting this PR to a draft, as it will need to be amended after #163.

@benwoo1110 benwoo1110 added Bug: Confirmed Issue/problem with the software. Feature and removed Bug: Confirmed Issue/problem with the software. labels Oct 9, 2020
@nicegamer7 nicegamer7 changed the base branch from master to main November 25, 2020 18:29
@benwoo1110 benwoo1110 added PR: Enhancement Pull requests to implement a feature or improvement in code. and removed Feature labels Feb 9, 2021
@SoRadGaming
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A Suggestion is to compare world seeds to find the correct linked worlds and set the value of respawnWorld for the player when the world is added.

@lourenco321
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Assuming this is still a problem.
Any manual patches that work?

@NeverGrowUp
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Assuming this is still a problem. Any manual patches that work?

Use /mvm set respawnworld <World2go2> <EndWorld>

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[1.15.2] Unable to exit end dimension
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