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add MMCP Development Preview #7155
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This latest push includes Medievia specific code to support our installer-free distribution. I probably should have started a new renamed branch, will do that next time.. since the path forward for MMCP to be included will be in Lua eventually |
Right, and getting Medievia listed by default is just a matter of putting together a decent, minimum experience for the players. |
Working on this as well. Current hangups are getting the mapper working and GMCP. I have the mapper mostly working currently however the newbie area is very large with many rooms having the same name so the mapper gets sometimes confused when walking around in a loop and reconnecting the tail end back to an existing mapped room. Editing this to be correct is very tedious. |
In the case of same named rooms and same exits, without any identifying information (like a vnum or a hash) one of the ways of getting of getting it fixed would be to go manual and use the visual editor or aliases. It would be very hard for automation to tell one thing apart from the other without outside knowledge. |
This is what I've resorted to trying.. always ran into a snag that somehow confused the mapper regarding which room I am in, and I can't seem to recover after that. I'll take a deeper look soon I am currently strung out between several projects sigh |
Also try using |
/create links |
Hey there! Thanks for helping Mudlet improve. 🌟 Test versionsYou can directly test the changes here:
No need to install anything - just unzip and run. |
/refresh links |
Brief overview of PR changes/additions
Add MMCP Client and Server classes, Lua scriptability, and options for the MudMaster Chat Protocol
Motivation for adding to Mudlet
This is a feature largely requested by players of the Medievia MUD, it allows peer to peer client communication integrated directly into the main console.
Other info (issues closed, discussion etc)
This is a preview as support for MMCP is ultimately desired to be implemented mostly as a Lua package.