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Working on UncannyEngine!
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Working on UncannyEngine!
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Mregussek/README.md

Email Blog

Hello There

My name is Mateusz and I mainly focus on C++ / Python software engineering. My primary interests are:

  • 3D graphics rendering -> creating educational game engines using OpenGL / Vulkan, learning real-time ray tracing etc.
  • machine learning -> wrote my own upscaling deep learned neural network (DLSS)

Privately I am huge fan of Star Wars.

Projects

Currently working on:

  1. UncannyEngine, which will be educational 3D game engine based on Vulkan with ray tracing features. It will be used as my master's thesis project:

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Finished projects

  1. Ray-Traced Images Renderer based on CUDA library:

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  1. MAREngine game engine including MARMaths computing library (also documented as my engineer's thesis at AGH University):

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  1. LittleEngineOpenGL engine used for making easy parking system:

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  1. Rotation of given objects (2D and 3D) around specific point with visualization using Matlab:

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Technologies / Tools

C++ Python Linux

Git Github

Top Langs

Pinned

  1. MAREngine MAREngine Public

    MAREngine is 3D free and open source game engine.

    C++ 1

  2. videostreaming videostreaming Public

    C++ and Python video streaming app example. Tested on Linux

    C++ 3 1

  3. visualizing_object_rotation visualizing_object_rotation Public

    Rotation of given objects (2D and 3D) around specific point with visualization.

    MATLAB

  4. handy_repo handy_repo Public

    Storage of everything interesting we can find in web (IMHO)

    6 1

  5. RayTracingCUDA RayTracingCUDA Public

    Rendering Ray-Traced json scenes with CUDA

    C++

  6. LittleEngineOpenGL LittleEngineOpenGL Public

    Little Engine specialized for loading .obj files with colors and point lights. Currently implemented cube parking.

    C++