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Releases: MrCrayfish/MrCrayfishGunMod

Gun Mod 1.1.3 for Minecraft 1.18.1

25 Jan 08:45
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🐛 Fixed crash when using Forge 39.0.45 or higher

Gun Mod 1.1.2 for Minecraft 1.18.1

12 Dec 04:53
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⚠ Important. This mod now requires Framework instead of Obfuscate ⚠
✨ Updated to Minecraft 1.18.1
✨ Improved immersive camera (Experimental feature. Enabled in the config)
📦 Changed colour of ammo bar in HUD

Gun Mod 1.1.0 for Minecraft 1.16

07 Dec 03:10
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✨ Weapons that are enchanted now have a different fire sound and their projectiles now emit a particle. The particle will be different based on applied enchantments.
✨ Added JEI support! (finally)
✨ Added support to use tags in workbench recipes
✨ Added config option to change distance reload sounds can be heard by other players
✨ Added config option to remove the cooldown indicator
✨ Added experimental immersive camera (you need to turn it on in the client config. Use Configured to turn it on while in-game)
✨ Improved muzzle flash animation by making it shrink instead of instantly disappearing.
✨ Item uses are now tracked in stats
✨ Thrown grenades will bounce of entities (Thanks Ocelot)
✨ Added nl_nl lang support (Thanks Autovw)
✨ Added fil_ph lang support (Thanks LizterZapZap)
✨ Added logo file for mod list screen
✨ Added support for Catalogue and Configured (image icon and config background texture)
✨ [DEVELOPERS] Added GunReloadEvent (Thanks Ocelot)
📦 Projectiles are now slightly less affected by gravity
📦 Rebalanced projectile speed of every weapon
📦 [DEVELOPERS] GunProjectileHitEvent is now cancellable (Thanks Przemyk)
🐛 Fixed datapacks not overridding gun properties
🐛 Fixed explosions not breaking blocks
🐛 Fixed reload sounds being heard everywhere
🐛 Fixed missing texture warning
🐛 Fixed missing subtitle for weapon cocking sound effect

Gun Mod 1.0.1 for Minecraft 1.16

03 Mar 11:39
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  • Added pt_br language support (Thanks Mikerliro)
  • Added zh_cn language support (Thanks kemoyue)
  • Updated ru_ru language support (Thanks Smollet777)
  • Fixed unloading weapons giving more ammo than it should
  • Fixed grenades being consumed even when not thrown (Thanks Ocelot)
  • Fixed bullet trails not being removed after projectile is removed
  • Fixed gravity of bullet trails
  • Fixed custom sounds from resource packs not working as gun sounds
  • Fixed models with overrides not working as custom models for guns
  • Fixed bullet trails rendering not rendering with depth
  • Fixed bullet trail rendering behind the shooter

Gun Mod 1.0 for Minecraft 1.15

15 Feb 06:50
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Gun Mod 1.0 for Minecraft 1.16

14 Feb 10:16
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  • Updated to Minecraft 1.16.X
  • Improved the attachment system. There are now four different attachment slots (Scope, Barrel, Stock, and Under Barrel)
  • Added new items for attachment system.
    • Light Stock
    • Weighted Stock
    • Tactical Stock
    • Light Grip
    • Specialised Grip
  • Hovering attachment items in game will tell you how they affect your weapon
  • Added new exclusive weapon enchantments! Supports Enchantment Decriptions mod.
    • Quick Hands (Increases the speed of reloading weapons)
    • Trigger Finger (ncreases the speed you can fire weapons)
    • Lightweight (Reduces the weight of a weapon to increase ADS speed)
    • Collateral (Makes fired bullets travel through multiple entities)
    • Over Capacity (Increases the ammo capacity of a weapon)
    • Reclaim (Creates a chance that a bullet won't be consumed upon firing a weapon)
    • Accelerator (Increases the speed of fired bullets)
    • Puncturing (Creates a chance that a bullet will deal critical damage)
    • Fire Starter (Fired bullets will set blocks and entities on fire upon impact)
  • Added support for the latest version of Controllable (0.10.2)
    • Adds new button bindings for firing, aiming, etc.
  • New player animations when holding weapons. Two handed like weapons will now point in the same direction the player is looking! Added a config option to revent to old animations.
  • You can now change the crosshair in game when holding a weapon. (Options > Controls > Mouse Settings > Crosshair)
  • Redesigned the workbench GUI
  • Added sprinting animation when holding two handed weapons
  • Changed the fire sound of some weapons
  • Improved the silenced fire sound of most weapons
  • A cocking sound will now play after reloading a weapon
  • Camera recoil is now turned on by default
  • Recoil will now visually move the weapon up in a random direction instead of just straight up.
  • Increased default headshot multipler from 1.0 to 1.25
  • Rifles now fire faster but damage has been reduced
  • Improved headshot detection
  • Headshots now work on all vanilla entities
  • Rebalanced all weapons
  • Projectiles will spread more easily if not aiming down sight
  • Improved muzzle flash visuals. It will also show when other players fire their weapon.
  • Improved swap animations when switching to and from a weapon on the hotbar.
  • The mod now uses Mixins for better mod compatibility
  • Improved blood particles (must be turned on in config to show)
  • Improved memory and network usage of mod
  • Updated ru_ru lang (Thanks Smollet777)
  • Reloading arm will now visually hold more bullets to represent the amount of ammo that is being inserted into the weapon
  • Only hostile mobs will become aggro when firing a weapon near them
  • Attachments and sounds can now be disabled by using speical tags on a weapon
  • Improved headshot and critical sounds
  • Added config options to enabled/disable/change headshot and critical sounds
  • Fixed missile recipe
  • Fixed projectiles hitting entities that are in death animation
  • Fixed durability bar showing in creative tab icon
  • Fixed not being able to put weapons in item frames
  • Fixed FOV zooming slightly when you perform an interaction
  • Fixed attachments not rendering on weapons when in item frames
  • Fixed rendering issues when left hand is the main hand
  • Fixed blinding effect rendering over GUI
  • Fixed ammo only increasing by one when in creative (Ocelot5936)
  • Fixed items not rendering in off hand when holding one handed weapons (Ocelot5936)
  • Fixed view finder on scopes rendering darker at night
  • Fixed projectile explosions not working correctly
  • Fixed long scopes clipping into the near view plane
  • Fixed mod name in key bindings menu
  • Fixed headshot and critical sound playing in 3D space instead of master

Technical:

  • Added new modifier system that allows attachments to change the behaviour of weapons
  • Added more events
    • GunFireEvent (Pre and Post)
  • Added support to add custom crosshairs
  • Added a lot more documentation to the code