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A Borderlands 1 Loader

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This loader allows you to bring any form of .dll files into the original Borderlands game.

The goal of this project is to prevent using an usual .dll injector.
Using this form of a loader allows a more user-friendly implementation of modifications to the game.

As Borderlands 1 is a x86 Application, please remember all modifications, including this one, need to be x86 compiled.

Contents

Installation


In order to install this loader, you will require a digital copy of Borderlands 1.
(Versions for more Information).

As we won't use a conventional .dll injector, we'll need to replace files within the original Game.
After research, i have decided to replace the original vorbisenc.dll file with a modified version of it.

Warning
For Devs: This method only works if you provide all functions the game needs from that .dll.

Now, follow these steps in order to install this loader successfully.

1. Get a compiled version of vorbisenc.dll from this repository.
2. Navigate to your Borderlands 1 Directory.
3. Open the "Binaries" folder, where the actual Borderlands.exe lies.
4. Replace the original vorbisenc.dll with your compiled one.
5. Restart your game.

The game now has a loader brought in.
By default, if there is not any \\scripts directory within \\Binaries, it will auto-create one.

Versions


Displaying the supported versions of the game to this day.

Name Supported?
Borderlands 1 Steam (Now GOTY) Yes
Borderlands 1 Enhanced Steam Yes, view Enhanced Branch

Compiling yourself


Requirements/Recommendations

  • Visual Studio 2022 with C/C++ Support
  • .NET Framework 4.8
  1. Open the included asiinjector.sln with Visual Studio 2022.

  2. Make sure Visual Studio 2022 compiles for x86 with Release. Screenshot_6

  3. Once the project is fully loaded, rightclick the Project.
    Screenshot_4

  4. Click on Build and let the project build itself. Screenshot_5

  5. Once finished, you can receive your compiled file from [ProjectFolder]\Release\.

If you wish to view the compiling process for the Enhanced version, please view Enhanced Branch.

Credits


Credits go to me, the creator of the project and idea: Montri.
Credits also go to any future collaborator.

Licensed under MIT License.