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perf(Visibility): adding SpatialHash components #982

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James-Frowen
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sonarcloud bot commented Dec 1, 2021

SonarCloud Quality Gate failed.    Quality Gate failed

Bug B 1 Bug
Vulnerability A 0 Vulnerabilities
Security Hotspot A 0 Security Hotspots
Code Smell A 3 Code Smells

0.0% 0.0% Coverage
0.0% 0.0% Duplication

@dragonslaya84 dragonslaya84 added the keep-open Stops issue being closed because it is stale label Jan 22, 2022
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sonarcloud bot commented Apr 30, 2022

Kudos, SonarCloud Quality Gate passed!    Quality Gate passed

Bug A 0 Bugs
Vulnerability A 0 Vulnerabilities
Security Hotspot A 0 Security Hotspots
Code Smell A 0 Code Smells

No Coverage information No Coverage information
0.0% 0.0% Duplication

Comment on lines +219 to +223
float fx = position.x - Offset.x;
float fy = position.y - Offset.y;

x = Mathf.RoundToInt(fx / GridSize.x);
y = Mathf.RoundToInt(fy / GridSize.y);
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Currently bugged near edge, might need extra offset of GridSize/2 or something.

Unit tests would be good for this function.

/// <returns>True if the player can see this object.</returns>
public override bool OnCheckObserver(INetworkPlayer player)
{
ThrowIfNoSystem();
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should return and wait for system instead of throw. System can rebuild existing NI when it starts.

This is to better deal with spawning objects inside server.Started, the system might not be first in even list

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