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Item usage duration #2128
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Item usage duration #2128
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mworzala
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Fix build error Move item usage completed to a different event Add a way to check if the item usage has completed, or is aborted by the player Only process animation when the item use time is not instant Update javadoc Re-add Player#isEating Remove deprecated Player#callItemUpdateStateEvent Allow specifying item usage duration inside PlayerUseItemEvent
mworzala
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I merged this into #2089 |
mworzala
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Fix build error Move item usage completed to a different event Add a way to check if the item usage has completed, or is aborted by the player Only process animation when the item use time is not instant Update javadoc Re-add Player#isEating Remove deprecated Player#callItemUpdateStateEvent Allow specifying item usage duration inside PlayerUseItemEvent
mworzala
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mworzala
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Jun 7, 2024
Fix build error Move item usage completed to a different event Add a way to check if the item usage has completed, or is aborted by the player Only process animation when the item use time is not instant Update javadoc Re-add Player#isEating Remove deprecated Player#callItemUpdateStateEvent Allow specifying item usage duration inside PlayerUseItemEvent
mworzala
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This pr generalizes the food code in
Player
andUseItemListener
to also allow for non-food items to have a usage duration specified beforehand.While this does make
PlayerPreEatEvent
andPlayerEatEvent
redundant (the same can be done withPlayerUseItemEvent
andItemUpdateStateEvent
), I left those in for clarity and backwards compatibility. For the same reason I leftPlayer#isEating
, which now just checks if the currently used item is a food. Please let me know if these should be removed instead.Along with those changes I added spyglass, horn and brush item animation types, since Minestom already had support for bow, crossbow, trident, etc. I also removed the deprecated
Player#callItemUpdateStateEvent(boolean, Hand)
since it has been deprecated for a long time and I think it was time for it to be removed.