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fix: damaged entities not playing their animation, animation type for source-less damage #2063

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@DeidaraMC DeidaraMC commented Mar 29, 2024

We need to send a DamageEventPacket rather than an EntityAnimationPacket.
Additionally, an AnimationType needed to be added to let the damage animation be played in a similar style to pre-1.20 (damage tilt remains constant regardless of source)

fix for #2061

if (animation != EntityDamageEvent.AnimationType.NONE) {
int entitySourceId = damage.getSource() == null ? 0 : damage.getSource().getEntityId();
boolean withSource = animation == EntityDamageEvent.AnimationType.WITH_SOURCE;
DamageEventPacket damageEventPacket = withSource ? new DamageEventPacket(getEntityId(), damage.getType().id(), entitySourceId, entitySourceId, damage.getSourcePosition()) :
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use an if statement please, also some tests would be great

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