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IcoSphereMeshGenerator

Introduction

A Unity script for producing custom icosphere meshes. Accepts multiple levels of complexity.

Points of interest

  • Uses my ThreadRunner multithreading package to push the mathematics over to a new thread. This might be of interest if you're looking to do any bulk processing in Unity, as it gets around the problem of timing coroutines to maintain FPS rates.
  • Uses an algorithm for generating the point triplets for an icosphere that might be novel.

Use

  1. Include files into project, use provided test scene to configure your desired mesh.
  2. Produce a save destination folder at: 'Assets/Meshes/IcoSpheres/'
  3. Run the mesh generation with the save bool enabled, and the mesh will be saved into the destination directory.
  4. Ensure your material uses the wrap-repeat setting.

Conclusion

It makes icospheres.

Legal, Attributation, Etc.

Open license, use however you wish.

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Unity-based icosphere generator

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