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NXP Platform Accelerator for MCXN947 Freedom board v1.0.0

This project is used to build NXP Platform Accelerator for the MCXN947 Freedom board with a display panel LCD_PAR_S035.

frdm-mcxn947 lcd-par-s035

NXP Platform Accelerator a VEE (Virtual Execution Environment) and provides a hardware abstraction to develop applications in high-level programming languages such as Java.

NXP Platform Accelerator is built upon MicroEJ technology.

This release includes:

  • MCXN947 Freedom board simulator to develop VEE applications and test them on a host PC

    • The simulator program has a graphic display of the EVK board and its LCD panel
  • The necessary recipes to embed the VEE architecture for GCC

  • Various Foundation Libraries to provide high level libraries to developers

  • Notable Foundation Libraries part of this release are:

  • MCUXpresso SDK 2.14.0 MCXNx4x for MCXN947 Freedom board

  • FreeRTOS version 10.5.0

  • Sample applications demonstrating NXP VEE:

    • SimpleGFX: draw moving NXP coloured boxes using MicroUI

    • AI_Cifarnet_Demo: runs an inference of CifarNet quantized TensorFlow model on sample images

    • Compatible with the MQTT Demo application of MicroEJ

  • Mock support with Java stub implementations to mimick C native functions. Thanks to this mock support, the SimpleGFX application can smoothly run on the simulator

MicroEJ SDK 6

NXP Platform Accelerator is built on MicroEJ technology.

MicroEJ SDK 6 is the latest available MicroEJ SDK. The SDK 6 uses Gradle plugin to compile and package MicroEJ modules. It allows the user to use his favourite IDE such as Android Studio or IntelliJ IDEA (see the list of supported IDE).

SDK 6 is currently limited to the build, test and simulation of Applications and Add-on Libraries (see Scope and Limitations for more information). If you need other features, such as developping a VEE Port, you have to use the SDK 5.

If you are an application developer only and do not need to make changes to the VEE Port, you can use the SDK 6. Please click on the button below to access to the SDK 6 Getting Started on the MCXN947 Freedom board.

sdk6-documentation

MicroEJ SDK 5

If you want to modify the VEE Port, make changes to low level source code, please use SDK 5 and continue following this README.

VEE Port Specifications

The architecture version is 8.1.0.

This VEE Port provides the following Foundation Libraries:

Foundation Library Version
AI 1.0
BON 1.4
DEVICE 1.2
DRAWING 1.0
EDC 1.3
FS 2.1
GPIO 1.0
MICROUI 3.1
NET 1.1
SECURITY 1.4
SNI 1.4.0
SSL 2.2
TRACE 1.1

Requirements

  • PC with Windows 10 or higher, or Linux (tested on Debian 11)
    • Note for Mac users: this documentation does not cover Mac usage, however it is supported by the MicroEJ tools. If you are interested in Mac support, please contact MicroEJ.
  • Java JDK 11 see Get the MicroEJ SDK section
  • West, a meta-tool to handle git dependencies
  • Internet connection to MicroEJ Central Repository
  • MCXN947 Freedom board board, available here
  • LCD_PAR_S035 display panel, available here
  • Optionally: J-Link Debugger to flash the software

Directory structure

[...]
├── bsp
│   └── projects
│       ├── common
│       ├── microej
│       └── nxpvee-ui
├── CHANGELOG.md
├── cmake
├── CMakeLists.txt
├── Documentation
├── Licenses
├── LICENSE.txt
├── Makefile
├── Makefile.inc
├── microej
│   ├── apps
│   ├── front-panel
│   ├── MCXN947-frdm_platform-CM4hardfp_GCC48-1.0.0
│   ├── mock
│   ├── validation
│   └── vee-port-configuration
├── README.md
├── scripts
├── SCR-nxpvee-mcxn947-frdm.txt
└── west.yml

Preliminary steps

Get West

West is Zephyr's meta-tool that supports multiple repository management. Examples are provided later in this documentation on how to use West to fetch the code and dependencies.

Install West by following Installing west instructions.

Get the MicroEJ SDK

The MICROEJ SDK is an Eclipse-based IDE used to build the VEE Port and the high-level applications. The SDK can be used to run the MCXN947 Freedom board simulator.

The MICROEJ SDK requires Java JDK. JDK version depends on the MICROEJ SDK version.

This release has been tested with MicroEJ SDK 23.07 and Java JDK 11.

Get Visual Studio Code

VS Code is an IDE used to build, flash and debug embedded projects.

In this VEE Port release, VS Code is used to build the firmware that will be flashed to target. VS Code project uses the VEE Port and high level applications built by the MicroEJ SDK.

Get GNU ARM Embedded Toolchain

To build an image that runs on target, you need a Cortex-M toolchain. The GNU ARM Embedded Toolchain is used to validate this release.

Toolchain for Linux: gcc-arm-none-eabi-10.3-2021.10-x86_64-linux.tar.bz2

Toolchain for Windows: gcc-arm-none-eabi-10.3-2021.10-win32.exe

Once installed, the following environment variable must be set to point to the toolchain directory:

Linux:

  • Open ~/.bashrc file.
  • Add the following line at the end of the file:
export ARMGCC_DIR=/opt/gcc-arm-none-eabi-10.3-2021.10/

Windows:

  • Open the Edit the system environment variables application on Windows.
  • Click on the Environment Variables… button.
  • Click on the New… button under the User variables section.
  • Set Variable Name to ARMGCC_DIR.
  • Set Variable Value to the toolchain directory (e.g. C:\Program Files (x86)\GNU Arm Embedded Toolchain\10 2021.10).
  • Click on the Ok button until it closes Edit the system environment variables application.

Fetch the source code

On Windows, fetching the source code may trigger the following fatal error: error: unable to create file [...]: Filename too long. To avoid this, git configuration needs to be updated to handle long file names:

Start Git Bash as Administrator.

Run following command: git config --system core.longpaths true

Clone the repository with the following command:

mkdir  nxp-vee-mcxn947-frdm
cd nxp-vee-mcxn947-frdm
west init -m https://github.com/nxp-mcuxpresso/nxp-vee-mcxn947-frdm.git .
west update

you will get

.west nxp-vee-mcxn947-frdm

West : PermissionError: [WinError 5] Access is denied

If you get the error PermissionError: [WinError 5] Access is denied, please consider the following procedure :

rm .west
cd nxp-vee-mcxn947-frdm
west init -l
cd ..
west update

MicroEJ IDE project setup

Import the project in a new workspace

Launch MicroEJ SDK and create a blank workspace.

Import the cloned repository as an existing project:

Import...

Existing Projects Into Workspace

Then select all projects from the repository.

Projects List

The package explorer view should look like this:

Package Explorer

Build the VEE Port

The VEE Port for the board is the first thing to build with the IDE. For demonstration purposes, one of the release examples uses a mockup (more details follow in the native functions description). The mockup is a dependency of the VEE Port and must therefore be built beforehand.

Build the mockup

Right click on the mockup project and select Build Module:

Build mockup

Build the VEE Port

Once the mockup dependency is resolved, the VEE Port can be built by using VEE Port Build instructions. Right-click on the configuration project and select Build Module:

Build platform

Building the platform will populate the initally empty MCXN947-frdm_platform-CM4hardfp_GCC48-1.0.0 project which will be used to build VEE applications. Under the source folder of the VEE Port, you will find the following files:

  • The C header files of the native needed by the VEE Port libraries are located in the include folder.
  • The Java API of the VEE Port libraries is located in the javaAPIS folder.
  • The jar files of the VEE Port libraries are located in the javaLibs folder.
  • The Simulation files are located in the S3 and mocks folders.
  • The VEE core, the MicroJVM, and some tools.

Build and run applications using the MicroEJ SDK IDE

This release comes with an example VEE application.

Application SimpleGFX displays three moving rectangles using the MicroUI API. The coordinates of the rectangles are calculated in C native functions.

Build and run the applications in simulation mode

To run applications in simulation mode, right-click on the apps project and select Run As -> MicroEJ Application:

Run As MicroEJ Application

To run the application in simulation mode, select the mode (SIM):

Choose build mode

Here is the SimpleGFX application running in simulation:

Simple GFX

Build and run applications on your MCXN947 Freedom board

Get an evaluation license

A license is required to build an embedded application.

A MicroEJ license is required to build high-level applications and the VEE Port for target hardware.

Evaluation licenses can be obtained for free. Please follow the instructions from MicroEJ.

With an evaluation license, you can build high-level applications with no limitation in simulation mode. However, applications built with an evaluation license will run for a limited time on target hardware.

Evaluation licenses must be renewed periodically (every month).

Important note: applications built with an evaluation license will freeze after a random period of time. A production license is necessary to have a fully working application on the target.

Build the applications for target

With the MicroEJ SDK IDE, simply run the application the same way than in simulation but by choosing the mode (EMB).

Output of the build

The build will produce two artifacts:

  • microejapp.o: the linked managed code application.
  • microejruntime.a: the VEE core.

These artifacts are copied to the BSP project in the directory projects/microej/platform/lib.

Build the firmware for target hardware using VS Code

vscode full solution compilation

vscode can compile, using cmake the full solution Java application and the bsp in order to do that you need to follow below instuctions to

on Linux

export MICROEJ_BUILDKIT_PATH_VAR=${HOME}/microej/BuildKit
export ECLIPSE_HOME_VAR=${HOME}/MicroEJ/MicroEJ-SDK-21.11/rcp/

On Windows

  • Open the Edit the system environment variables application on Windows.
  • Click on the Environment Variables… button.
  • Click on the New… button under the User variables section.
  • Set Variable Name to MICROEJ_BUILDKIT_PATH_VAR.
  • Set Variable Value to the BuildKitdirectory
  • Click on the Ok button until it closes Edit the system environment variables application.

same for ECLIPSE_HOME_VAR

vscode just bsp compilation

if you prefer to just build the BSP change

  "cmake.sourceDirectory": "${workspaceFolder}/",
  "cmake.buildDirectory": "${workspaceFolder}/build/${buildType}",

into

  "cmake.sourceDirectory": "${workspaceFolder}/bsp/projects/nxpvee-ui/armgcc",
  "cmake.buildDirectory": "${workspaceFolder}/bsp/projects/nxpvee-ui/armgcc/build/${buildType}",

Once the application is ready, the firmware can be built using a C toolchain for Cortex-M.

Load the project into VS Code

Launch VS Code IDE and click on File -> Add Folder to Workspace...

Add Folder to Workspace

Navigate to the nxp-vee-mcxn947-frdm path then click Add.

From here you can compile and debug the project as any other C project.

To do so you need to configure then build the CMake project by following the steps below:

Scan for kits to locate all available toolchains

Open the Command Palette (CTRL + SHIFT + p) and run CMake: Scan for kits.

VScode scan for kits

Select the toolchain that will build the project

Open the Command Palette (CTRL + SHIFT + p) and run CMake: Select a kit

VScode select a kit

Choose the compiler armgcc in the path of your project.

VScode select gcc compiler

Select a build variant

Open the Command Palette (CTRL + SHIFT + p) and run CMake: Select variant to select the build mode you wish to use. By default, you can select flexspi_nor_sdram_debug variant.

VScode select build variant

Configure the project

Open the Command Palette (CTRL + SHIFT + p) and run CMake: Configure.

VScode select configure

Configure the bsp features

Edit settings.json and enable the desired feature

{
...
  "cmake.configureArgs": [
          "-DENABLE_NET=0",
          "-DENABLE_AI=0",
          "-DJMAIN=com.nxp.simpleGFX.SimpleGFX"
  ]
}
Enable NET

Set

"-DENABLE_NET=1",
Compile AI Demo

Set

"-DENABLE_AI=1",
"-DJMAIN=com.nxp.aiSample.AiMain"

Build the project

Open the Command Palette (CTRL + SHIFT + p) and run CMake: Build.

VScode build project

You can connect VS Code to the board using the Serial Link USB or using a SEGGER J-Link probe. Follow the Board Hardware User Guide for more information on how to connect the different debuggers.

Debug session can be started by pressing the F5 key.

It is also possible to build and debug the project via the MCUXpresso plugin:

Right click on the project nxp-vee-rt595, then:

  • Build Selected to compile
  • Debug to debug

VScode MCUXpresso build and debug project

Once the firmware is flashed, you should see the application running on the target.

Note:

In case of connection issue to the target, reset the debug probe selection via the MCUXpresso plugin:

  • Select the MCUXpresso plugin in the left banner
  • Right-click on the project name and select Reset Probe Selection
  • Start the debug again

VScode MCUXpresso reset probe selection

Switching to a production license

To switch to a production license, please contact your NXP representative.

Alternative: build and run from command line

This has only been tested on Linux.

A set of makefiles is provided to build either the whole project (VEE Port, high level application, firmware) or the final firmware from command line instead of using the MicroEJ / MCUXpresso IDE. This can be useful for continuous integration or to get a more automated environment during development.

To access the top level makefile:

cd nxp-vee-mcxn947-frdm

Requirements for building from command line

C toolchain

Make sure that the ARMGCC_DIR environment variable is set to the toolchain directory. If not, you must add it:

Linux:

export ARMGCC_DIR=/opt/gcc-arm-none-eabi-10.3-2021.10/

CMake

The build system used to generate the firmware is based on CMake.

Linux: to install CMake on a Debian based distro, run:

sudo apt install cmake

Make

Linux: to install GNU Make on a Debian based distro, run:

sudo apt install make

Populate a Build Kit

It is necessary to export a Build Kit from the MicroEJ SDK IDE. This Build Kit is used by the makefile to build the VEE Port and the high level applications.

The Build Kit is bundled with the SDK and can be exported using the following steps:

    Select File > Export > MicroEJ > Module Manager Build Kit,
    Choose an empty Target directory, `i.e. ${HOME}/microej/BuildKit `
    Click on the Finish button.

Using default evaluation license

Please follow Install the License Key to be able to use make with an evaluation key

Needed Environment variables

In order to compile correctly you will need to export

export MICROEJ_BUILDKIT_PATH_VAR=${HOME}/microej/BuildKit
export ECLIPSE_HOME_VAR=${HOME}/MicroEJ/MicroEJ-SDK-21.11/rcp/

you can also specify a partial repository, when needed (for example if you need libraries that are not yet public)

export MODULE_REPOSITORY_SETTINGS_FILE_VAR=${HOME}/microej/microej-partial-repository/ivysettings.xml

if you are using LinkServer to flash your board, append your path with the following command:

export PATH=$PATH:/usr/local/LinkServer_1.3.15/binaries/

Note:

Use full path names in above environment variables, do not use special character ~ to represent your home directory.

Explore available options (works on Linux)

make <TAB>

# will get you
clean                        # clean all projects
nxpvee-ui-clean              # clean UI project
nxpvee-ui-gdb                # debug UI project using gdb and jlink
nxpvee-ui-java_run           # run simulation, you can override java main using MAIN=com.nxp.animatedMascot.AnimatedMascot make nxpvee-ui-java_run
nxpvee-ui-flash              # flash board using jlink
nxpvee-ui-gdb_cmsisdap       # debug UI project using gdb and CMSIS
nxpvee-ui.prj                # build complete UI project
nxpvee-ui-flash_cmsisdap     # flash board using CMSIS
nxpvee-ui-java_rebuild       # rebuild java app
nxpvee-validation.prj        # compile and run validation

compile and flash

make nxpvee-ui.prj

# flash with a J-Link probe
make nxpvee-ui-flash

# or flash with USB using CMSIS-DAP
make nxpvee-ui-flash_cmsisdap

Compilation defaults

Demo app is compiled with

  • NET
  • SSL by default

compile with just NET support enabled

make nxpvee-ui.prj CMAKE_OPTS="-DENABLE_NET=1"

compile Ai demo

make nxpvee-ui.prj CMAKE_OPTS="-DENABLE_AI=1" MAIN=com.nxp.aiSample.AiMain

debug

make nxpvee-ui-gdb
# or
make nxpvee-ui-gdb_cmsisdap

Ninja

to speed up compilation you can use ninja instead of make

MAKE=ninja make nxpvee-ui.prj

Compile Release image

to compile release image you can

make nxpvee-ui.prj RELEASE=1

Compile using production license

to compile using a production license, a dongle is needed

make nxpvee-ui.prj USAGE=prod

Compiling using west

It is possible to compile the whole Java app and the BSP using west

west build

To compile in verbose mode

west build -- -DVERB=1

To compile in production mode

west build -- -DJUSAGE=prod

To compile the AI example

 west build -- -DJMAIN=com.nxp.aiSample.AiMain -DENABLE_AI=1

To compile the with net support

 west build -- -DENABLE_NET=1

To flash using jlink

west flash

To debug using jlink/gdb

west debug

Tutorial: Using native C functions from the high level application

Some functions directly used by the high-level application can be implemented in C. It is called the Native Interface Mechanism.

A native method is declared in the Application but is implemented in the native world. So a native declaration requires a C and Java implementation for the Simulator. You can find an example of a native method on this page.

You can have custom natives specific to the Java application (less portable between VEE Ports but fast execution). On the other hand, you can use native methods provided by Foundation Libraries (Portable between VEE Ports but takes more time at the execution).

The SimpleGFX application uses of C native function to calculate rectangles' coordinates (mainly for demonstration's sake).

Declaring and using native functions in the Java world

It is recommended to store all your native methods in the same public class. This public class contains methods with the same parameters as the C native functions.

The name of the C function is Java_<package_name>_<class_name>_<method_name>. Any underscore (_) character in package_name, class_name, or function_name is replaced by _1. Dots (.) are replaced by underscores _.

For these reasons, it is handy to stick to Java naming conventions and use camel case for class and method names and lowercase only package names.

For example:

package com.nxp.application;

public class MyClassNatives {
	/* package */ native static int NativeFunction(int a);
};

This can be used in the application source code this way:

j = MyClassNatives.NativeFunction(i);

Implementing the native functions in C world

The native functions are implemented in C, with a name deriving from the package name and the native class name. In the previous example, we would have:

int Java_com_nxp_application_MyClassNatives_NativeFunction(int a)
{
    int i;

[...]

    return i;
}

When you implement a native method, it is recommended to use the type of sni.h rather than the native type. This ensures type consistency between Java and C. You could use jint instead of int in the example above.

The sni.h file is located on nxp-vee-mcxn947-frdm/bsp/projects/microej/platform/inc folder.

Implementing a mockup of the native functions for the simulator

Mockup functions are used to simulate the behavior of native functions when using the MicroEJ SDK Simulator. Mockups are detailed in the MicroEJ website.

They are implementated in a different MicroEJ SDK project (microej/mock).

The name of the file containing the mockup functions is supposed to be the same as the one where the native functions are declared in the application project (e.g. SimpleGFXNatives.java).

The file may look like this:

package com.nxp.application;

public class MyClassNatives {
    static int NativeFunction(int a) {
        int i;

        [...]

        return i;
    }
};

Please note that this project mockup must be added as a dependency inside the VEE Port's module.ivy file. The module.ivy file is located in the microej/vee-port-configuration folder. You will find inside all the dependencies used by the VEE Port.

Mockup Declaration in platform

The org and name fields can be found inside the mockup's module.ivy file (respectively organisation and module):

Mockup org and name declaration

After any modification to the mockup project, you need to rebuild the mock (right click on the mock project and select Build Module) and the platform (see Build the platform).

Get familiar with MICROEJ

To discover insights about MicroEJ technology, please follow some of the entry points below. In addition, you will find useful links to our documentation and our GitHub.

Examples

You can try to run other examples on our VEE Port. Here is an exhaustive list of them so that you can go further in the MicroEJ technology:

MICROEJ Documentation

You can take a look at the MICROEJ development documentation. Below you can find some important chapters:

  • Application Developer Guide: It covers concepts essential to MicroEJ Applications design.
  • MICROEJ VEE Port Developer Guide: It covers the main process and configuration of a MicroEJ VEE.
  • Tutorials: There are multiple tutorials to master different subjects about the MicroEJ environment (including UI development, code quality and debug, CI/CD…).

Troubleshooting

License Error when building application

[M65] - License check failed

If you have the following error [M65] - License check failed [tampered (3)], please follow the steps on this page

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