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Fix bug with all units' voxels flipped relative to Y axis (OpenXcom#1423
) * Fix bug with all units' voxels flipped relative Y axis Center of inverted unit become (7,8) and Volutar deducted that empirically and made dirty fix in commit#757d674 which (fix, not the whole commit) can now be reverted. Big units loftemps loading logic was inverted too, and I've added quick workaround to not break anything
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